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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 76,905 players on 11,770 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Staging Crossjoin Test

91.1.111.20:28025 checked 32d ago

Release date
Next release
In five minutes (16:18 UTC)
Source
Live server queries
Server address
91.1.111.20:28025
First recorded
25 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

0

peak –

Rank

#13,973

top 61%

Last wipe

32d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • It ranks #13,973 of all ranked servers, the top 61%, on player hours over the last seven days.
  • Its current map went up 32d ago.

2. Players

Figure 1: Players on Staging Crossjoin Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Staging Crossjoin Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Staging Crossjoin Test

What the server publishes and what was recorded

Address91.1.111.20:28025
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe25 Sep 2026, 15:49 UTC
Hostname–
First seen25 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average653 / 725
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average448 / 475
Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average37 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average49 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average214 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average135 / 175

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Staging Crossjoin Test: what is it?

The rhythm of Staging Crossjoin Test's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 32 days 21 hours ago.

About the server

How reliable is Staging Crossjoin Test, and is it online now?

Staging Crossjoin Test is offline at the time of this release; it was last seen 32 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 25 September 2026.

In which location is Staging Crossjoin Test based?

No region is given by Staging Crossjoin Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 91.1.111.20:28025 is its address.

Which Rust version is Staging Crossjoin Test running?

The version in use on Staging Crossjoin Test is Rust network protocol 2634 and build 165824 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Staging Crossjoin Test?

The last count for Staging Crossjoin Test was 32 days 21 hours ago; it is offline at present.

How does Staging Crossjoin Test compare with other servers in the rankings?

The rank for Staging Crossjoin Test is #13,973 on seven-day player hours, in the top 61% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Staging Crossjoin Test?

The Rust Census lists that Staging Crossjoin Test fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Staging Crossjoin Test?

Read by the game's server browser, Staging Crossjoin Test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs165824 (Build): The server runs game build 165824; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for Staging Crossjoin Test?

Staging Crossjoin Test runs a procedural map, which the game generates.

What settings and rules have been listed for Staging Crossjoin Test?

No gather rate is given in the name of Staging Crossjoin Test. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join Staging Crossjoin Test?

Enter client.connect 91.1.111.20:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players 2 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs165824Build The server runs game build 165824.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.