Statistical profileOffline
Staging Crossjoin Test
91.1.111.20:28025 checked 32d ago
Connect to this server
1. Main points
Players now
1/ 2
50% full
7-day average
0
peak –
Rank
#13,973
top 61%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
- It ranks #13,973 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 32d ago.
2. Players
Figure 1: Players on Staging Crossjoin Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Staging Crossjoin Test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Staging Crossjoin Test
What the server publishes and what was recorded
| Address | 91.1.111.20:28025 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Sep 2026, 15:49 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 653 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 448 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 37 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 49 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 214 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 135 / 175 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Staging Crossjoin Test: what is it?
The rhythm of Staging Crossjoin Test's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 32 days 21 hours ago.
About the server
How reliable is Staging Crossjoin Test, and is it online now?
Staging Crossjoin Test is offline at the time of this release; it was last seen 32 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 25 September 2026.
In which location is Staging Crossjoin Test based?
No region is given by Staging Crossjoin Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 91.1.111.20:28025 is its address.
Which Rust version is Staging Crossjoin Test running?
The version in use on Staging Crossjoin Test is Rust network protocol 2634 and build 165824 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Staging Crossjoin Test?
The last count for Staging Crossjoin Test was 32 days 21 hours ago; it is offline at present.
How does Staging Crossjoin Test compare with other servers in the rankings?
The rank for Staging Crossjoin Test is #13,973 on seven-day player hours, in the top 61% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Staging Crossjoin Test?
The Rust Census lists that Staging Crossjoin Test fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Staging Crossjoin Test?
Read by the game's server browser, Staging Crossjoin Test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs165824 (Build): The server runs game build 165824; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Staging Crossjoin Test?
Staging Crossjoin Test runs a procedural map, which the game generates.
What settings and rules have been listed for Staging Crossjoin Test?
No gather rate is given in the name of Staging Crossjoin Test. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join Staging Crossjoin Test?
Enter client.connect 91.1.111.20:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2634,gmrust,cs165824,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players 2 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs165824 | Build The server runs game build 165824. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.