Statistical profileOffline
Wizla's Test Server
90.253.106.5:28015 checked 10d ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,733
top 63%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #13,733 of all ranked servers, the top 63%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on Wizla's Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Wizla's Test Server
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Wizla's Test Server
What the server publishes and what was recorded
| Address | 90.253.106.5:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 19:14 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 58 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 147 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 75 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 5 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 2 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 16 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Wizla's Test Server?
With too few wipes of Wizla's Test Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 10 days 7 hours ago.
About the server
What does the record show for the uptime and current status of Wizla's Test Server?
Last seen 10 days 7 hours ago, Wizla's Test Server is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 18 October 2026.
In which location is Wizla's Test Server based?
A region is not published by Wizla's Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 90.253.106.5:28015 it is addressed.
Which Rust version is Wizla's Test Server running?
Rust network protocol 2634 and build 167231 on Windows is the version Wizla's Test Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does Wizla's Test Server carry?
At this release Wizla's Test Server is offline, having last been seen 10 days 7 hours ago.
In the rankings of Rust servers, where is Wizla's Test Server placed?
The rank for Wizla's Test Server is #13,733 on seven-day player hours, in the top 63% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Wizla's Test Server?
These Rust Census lists include Wizla's Test Server: Modded Rust servers, counted, Rust build servers: listed and Rust creative servers: live figures. Under these filters it comes up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on Wizla's Test Server?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167231 (Build): The server runs game build 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^c (Creative): In this sandbox mode there is no gathering; you build what you like; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here are the tags Wizla's Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
How is Wizla's Test Server configured, and what rules does it keep?
The name of Wizla's Test Server carries no gather rate. 8 players is the group limit, the game's default. It runs build & creative, sandbox building, no gathering. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is disabled.
Connecting
What is the way to join Wizla's Test Server?
Enter client.connect 90.253.106.5:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,^z,^y,^c,gmrust,cs167231,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players The server holds 1 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167231 | Build The server runs game build 167231. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Gameplay
^c | Creative In this sandbox mode there is no gathering; you build what you like. |
|---|
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.