Statistical profileOffline
Test Server
90.154.73.69:28015 checked 17d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,682
top 71%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,682 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
7.1 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 16:49 UTC19d ago | 1 | – | running | 1 |
| Fri 2 Oct, 13:42 UTC26d ago | 1 | held half | 7.1 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Test Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Test Server
What the server publishes and what was recorded
| Address | 90.154.73.69:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Oct 2026, 16:49 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 394 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 234 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 43 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 30 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 68 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 81 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Test Server: what is it?
With too few wipes of Test Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 19 days 6 hours.
On Test Server, what happens on wipe day?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 1 hours after it began. Half that peak was held until the next wipe in 100% of its recent wipes.
Server details
Is Test Server up, and how well has it held up?
The latest count records Test Server as offline, last seen 17 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 30 September 2026.
What location has been recorded for Test Server?
No region is published by Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 90.154.73.69:28015 it is addressed.
What version of Rust has been recorded on Test Server?
This release lists Test Server on Rust network protocol 2634 and build 166586, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Test Server?
The last count for Test Server was 17 days 1 hours ago; it is offline at present.
What position does Test Server hold in the server rankings?
The rank for Test Server is #15,682 on seven-day player hours, in the top 71% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Test Server?
These Rust Census lists include Test Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Test Server carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Test Server?
The game generates the procedural map on Test Server.
What settings and rules have been listed for Test Server?
No gather rate is given in the name of Test Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to Test Server?
Enter client.connect 90.154.73.69:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166586 | Build The server runs game build 166586. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.