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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,855 players on 11,686 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Development Server

90.120.25.91:28015 checked 43d ago

Release date
Next release
In five minutes (13:07 UTC)
Source
Live server queries
Server address
90.120.25.91:28015
First recorded
15 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#13,288

no region published

Last wipe

43d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #13,288 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 43d ago.

2. Players

Figure 1: Players on Development Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Development Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Development Server

What the server publishes and what was recorded

Address90.120.25.91:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe15 Sep 2026, 12:53 UTC
Hostname–
First seen15 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average149 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average104 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average16 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average20 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Development Server?

Too few wipes of Development Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 43 days 14 hours ago.

Server details

Is Development Server up, and how well has it held up?

The latest count records Development Server as offline, last seen 43 days 14 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 15 September 2026.

Which location does Development Server run from?

No region is given by Development Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 90.120.25.91:28015 is its address.

What version of Rust has been recorded on Development Server?

The version in use on Development Server is Rust network protocol 2633 and build 163794 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on Development Server?

At this release Development Server is offline, having last been seen 43 days 14 hours ago.

In the rankings of Rust servers, where is Development Server placed?

The rank for Development Server is #13,288 on seven-day player hours, in the top – of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Development Server?

These Rust Census lists include Development Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Development Server: what do they indicate?

These are the tags Development Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): The server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for Development Server?

A procedural map runs on Development Server, generated by the game.

How is Development Server configured, and what rules does it keep?

No gather rate is given in the name of Development Server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

Join details

What steps are needed to join Development Server?

Enter client.connect 90.120.25.91:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol Your game must run protocol 2633 to join.
cs163794Build The server runs game build 163794.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.