Statistical profileOffline
SajorutoLAND
90.108.190.22:28015 checked 4d ago
Connect to this server
1. Main points
Players now
1/ 128
1% full
7-day average
1
peak 1
Rank
#10,916
top 49%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 1% of its 128 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #10,916 of all ranked servers, the top 49%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on SajorutoLAND
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 02:54 UTC4d ago | 1 | – | running | 1 |
| Fri 23 Oct, 04:04 UTC6d ago | 1 | – | 2 days | 1 |
| Thu 22 Oct, 05:51 UTC7d ago | 1 | – | 0.9 days | 1 |
| Sun 18 Oct, 17:51 UTC10d ago | 1 | held half | 3.5 days | 1 |
| Sat 3 Oct, 23:17 UTC25d ago | 1 | held half | 14.8 days | 1 |
| Fri 2 Oct, 09:14 UTC26d ago | 1 | – | 1.6 days | 0 |
| Sat 26 Sep, 17:02 UTC32d ago | 1 | held half | 5.7 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of SajorutoLAND
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of SajorutoLAND
What the server publishes and what was recorded
| Address | 90.108.190.22:28015 |
|---|---|
| Region | – |
| Max players | 128 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 02:54 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 526 on average | 271 / 300 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 229 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 19 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 278 on average | 24 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 24 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 247 on average | 95 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on SajorutoLAND?
No next wipe can be predicted for SajorutoLAND, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 4 days 5 hours ago.
On SajorutoLAND, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
About the server
What does the record show for the uptime and current status of SajorutoLAND?
SajorutoLAND is offline at the time of this release; it was last seen 4 days 4 hours ago. A total of 10 of 168 hours were up over 7 full days, which is 6% of the time. First recorded by Rust Census on 26 September 2026.
In which location is SajorutoLAND based?
No region is given by SajorutoLAND. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 90.108.190.22:28015 it is addressed.
On which Rust version does SajorutoLAND operate?
Rust network protocol 2635 and build 168909 on Windows is the version SajorutoLAND runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does SajorutoLAND carry?
At this release SajorutoLAND is offline, having last been seen 4 days 4 hours ago. Averaged over seven days: 1 players, with a peak of 1.
How does SajorutoLAND compare with other servers in the rankings?
The rank for SajorutoLAND is #10,916 on seven-day player hours, in the top 49% of ranked servers.
Lists and tags
Where does SajorutoLAND appear among the Rust Census lists and filters?
Included in these Rust Census lists is SajorutoLAND: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on SajorutoLAND?
Read by the game's server browser, SajorutoLAND publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp128 (Max players): The server holds 128 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
On SajorutoLAND, what rules and settings are in force?
The name of SajorutoLAND carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join SajorutoLAND?
Enter client.connect 90.108.190.22:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp128,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp128 | Max players The server holds 128 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.