Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,809 players on 11,626 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Typical TEST1

9.244.16.170:28017 checked 40d ago

Release date
Next release
In five minutes (06:38 UTC)
Source
Live server queries
Server address
9.244.16.170:28017
First recorded
16 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,398

no region published

Last wipe

40d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,398 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 40d ago.

2. Players

Figure 1: Players on Typical TEST1

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 05:22 UTC40d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Typical TEST1

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Typical TEST1

What the server publishes and what was recorded

Address9.244.16.170:28017
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe19 Sep 2026, 05:50 UTC
Hostname–
First seen16 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average277 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average209 / 225
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average21 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average25 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average94 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

When does Typical TEST1 wipe, and how often?

Too few wipes of Typical TEST1 are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 40 days 1 hours.

How is wipe day run on Typical TEST1?

Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server details

How reliable is Typical TEST1, and is it online now?

The latest count records Typical TEST1 as offline, last seen 40 days 1 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 16 September 2026.

What location has been recorded for Typical TEST1?

No region is published by Typical TEST1. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 9.244.16.170:28017 it is addressed.

On which Rust version does Typical TEST1 operate?

The version in use on Typical TEST1 is Rust network protocol 2633 and build 164530 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does Typical TEST1 carry?

The last count for Typical TEST1 was 40 days 1 hours ago; it is offline at present.

How does Typical TEST1 compare with other servers in the rankings?

The rank for Typical TEST1 is #15,398 on seven-day player hours, in the top – of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Typical TEST1?

The Rust Census lists that Typical TEST1 fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Typical TEST1: what do they indicate?

These are the tags Typical TEST1 publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map has been recorded for Typical TEST1?

The game generates the procedural map on Typical TEST1.

What settings and rules have been listed for Typical TEST1?

No gather rate is given in the name of Typical TEST1. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join Typical TEST1?

Enter client.connect 9.244.16.170:28017 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players 100 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Your game must run protocol 2633 to join.
cs164530Build Game build: 164530.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.