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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 51,773 players on 11,668 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

typical TEST

9.195.144.101:20003 checked 24d ago

Release date
Next release
In five minutes (20:25 UTC)
Source
Live server queries
Server address
9.195.144.101:20003
First recorded
4 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,962

top 71%

Last wipe

26d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,962 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on typical TEST

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of typical TEST

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of typical TEST

What the server publishes and what was recorded

Address9.195.144.101:20003
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 22:26 UTC
Hostname–
First seen4 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average322 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average322 / 325
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average32 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average35 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average162 / 200

10. Quick answers

From the figures on this page.

Wipe records

When does typical TEST wipe, and how often?

The rhythm of typical TEST's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 26 days 11 hours have passed since this world was made.

About the server

What does the record show for the uptime and current status of typical TEST?

The latest count records typical TEST as offline, last seen 24 days 13 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 4 October 2026.

Which location does typical TEST run from?

No region is given by typical TEST. Rust Census does not look up where the machine stands; it shows where a server says it is. 9.195.144.101:20003 is its address.

Which Rust version is typical TEST running?

This release lists typical TEST on Rust network protocol 2634 and build 166652, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does typical TEST carry?

At this release typical TEST is offline, having last been seen 24 days 13 hours ago.

How does typical TEST compare with other servers in the rankings?

For seven-day player hours, typical TEST is ranked #15,962, placing it in the top 71% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover typical TEST?

Included in these Rust Census lists is typical TEST: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on typical TEST?

Read by the game's server browser, typical TEST publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for typical TEST?

A procedural map runs on typical TEST, generated by the game.

How is typical TEST configured, and what rules does it keep?

The name of typical TEST carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join typical TEST?

Enter client.connect 9.195.144.101:20003 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs166652Build The server runs game build 166652.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.