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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,840 players on 11,620 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[ESP/Ñ] DEV

EU 89.222.104.137:22619 checked 13m ago

biweekly wipes moddedcarbonpve
Release date
Next release
In five minutes (06:40 UTC)
Source
Live server queries
Server address
89.222.104.137:22619
First recorded
15 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak 1

Rank

#8,469

top 38% · #2130 in EU

Last wipe

1d ago

biweekly schedule

Next wipe

6d 12h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #8,469 of all ranked servers, the top 38%, and #2130 in EU, on player hours over the last seven days.
  • Its current map went up 1d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on [ESP/Ñ] DEV

Players now and over time, UTC

AveragePeakWipe
0123407:0016:0002:0011:0020:0005:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
01020304007:0016:0002:0011:0020:0005:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence

Usual gap

10.8 days

between real wipes

On rhythm

40%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

20%

else halves by day 2

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 12hThu 5 Nov, 19:00 UTCForce wipe FW
12d 10hWed 11 Nov, 17:36 UTCOwn schedule
26d 10hWed 25 Nov, 17:36 UTCOwn schedule
34d 12hThu 3 Dec, 19:00 UTCForce wipe FW
40d 10hWed 9 Dec, 17:36 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 24 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:36 UTC1d ago – – running 0
Sat 24 Oct, 22:04 UTC5d ago 1 halved by day 1 3.8 days 0
Mon 12 Oct, 15:04 UTC17d ago 1 halved by day 2 12.3 days 0
Thu 1 Oct, 19:09 UTC FW28d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC30d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC43d ago 1 halved by day 2 13 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [ESP/Ñ] DEV

3500 · seed 1337

Map of [ESP/Ñ] DEV

Table 3: The world

As the server publishes it

MapBots y eventos en todo el mapa
Size3500
Seed1337

8. Server characteristics

Table 4: Characteristics of [ESP/Ñ] DEV

What the server publishes and what was recorded

Address89.222.104.137:22619
RegionEU
Max players40
Group limit12 max
Wipe schedulebiweekly
Last wipe28 Oct 2026, 17:36 UTC
Hostname–
First seen15 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average88 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average24 / 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average9 / 50
[EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBasesEU · groups of 10+ · biweekly · 27 on average10 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 26 on average6 / 200
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 24 on average28 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for [ESP/Ñ] DEV: what is it?

Too few wipes of [ESP/Ñ] DEV are recorded to confirm its schedule, so its tag is followed by the prediction. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 37 hours have passed since this world was made. Every two weeks, according to the schedule published in its tags, a wipe occurs.

What should you expect on wipe day at [ESP/Ñ] DEV?

An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 20% of its recent wipes. In the other cases, half the peak was lost by day 2.

Server details

What does the record show for the uptime and current status of [ESP/Ñ] DEV?

[ESP/Ñ] DEV is online at the time of this release. By its own reported uptime, it restarted about 9 minutes ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 15 September 2026.

How well does [ESP/Ñ] DEV perform?

Average server fps over the last 48 hours was 30, with a low of 22. The world carried up to 71,396 entities, including buildings, deployables and all else. Up to 3,944 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

Which location does [ESP/Ñ] DEV run from?

Its EU tag is how [ESP/Ñ] DEV lists itself in Europe. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 89.222.104.137:22619 it is addressed.

Which Rust version is [ESP/Ñ] DEV running?

The version in use on [ESP/Ñ] DEV is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for [ESP/Ñ] DEV?

The present count is 0 players on [ESP/Ñ] DEV, out of 40 slots. This release records a seven-day average of 0 players and a peak of 1.

In the rankings of Rust servers, where is [ESP/Ñ] DEV placed?

On player hours over the last seven days [ESP/Ñ] DEV stands at #8,469, #2,130 in Europe, in the top 38% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover [ESP/Ñ] DEV?

These Rust Census lists include [ESP/Ñ] DEV: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Which meanings do the tags on [ESP/Ñ] DEV carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): 40 slots are available; ts12 (Group limit): No team may hold more than 12; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed; EU (Europe): In the server browser it appears under Europe are the tags [ESP/Ñ] DEV publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on [ESP/Ñ] DEV?

The procedural map on [ESP/Ñ] DEV is generated by the game, measures 3,500 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Bots y eventos en todo el mapa.

What settings and rules have been listed for [ESP/Ñ] DEV?

No gather rate is recorded for [ESP/Ñ] DEV in its name. The group limit is 12 players. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join [ESP/Ñ] DEV?

You can open the console in Rust with F1 and enter client.connect 89.222.104.137:22619; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players 40 slots are available.
ts12Group limit No team may hold more than 12.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Wipe schedule

^bBiweekly The wipe interval is two weeks.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Region

EUEurope In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.