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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,799 players on 11,664 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Test server autowipe

89.179.78.59:28888 checked 8m ago

Release date
Next release
In five minutes (02:05 UTC)
Source
Live server queries
Server address
89.179.78.59:28888
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,411

top 69%

Last wipe

16d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • It ranks #15,411 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on Test server autowipe

Players now and over time, UTC

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040003:0012:0021:0006:0015:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 16:48 UTC16d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Test server autowipe

3000 · seed 93197

Map of Test server autowipe

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed93197
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Test server autowipe

What the server publishes and what was recorded

Address89.179.78.59:28888
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 16:48 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average270 / 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average24 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average34 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average134 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average48 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average48 / 100

10. Quick answers

From the figures on this page.

Wipe records

When does Test server autowipe wipe, and how often?

The rhythm of Test server autowipe's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 16 days 9 hours ago.

What should you expect on wipe day at Test server autowipe?

An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.

Server record

What does the record show for the uptime and current status of Test server autowipe?

This release records Test server autowipe as online. About 6 days 3 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of Test server autowipe show?

Average server fps over the last 48 hours was 186, with a low of 155. Buildings, deployables and everything else in the world took the entity count to 48,171. Memory use reached 2,562 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

Which location does Test server autowipe run from?

No region is given by Test server autowipe. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 89.179.78.59:28888 it is addressed.

On which Rust version does Test server autowipe operate?

The version in use on Test server autowipe is Rust network protocol 2634 and build 167781 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does Test server autowipe carry?

At counting time Test server autowipe recorded 0 players across 40 slots. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is Test server autowipe placed?

For seven-day player hours, Test server autowipe is ranked #15,411, placing it in the top 69% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover Test server autowipe?

These Rust Census lists include Test server autowipe: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Test server autowipe?

Read by the game's server browser, Test server autowipe publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map has been recorded for Test server autowipe?

The procedural map on Test server autowipe is generated by the game, measures 3,000 and carries seed 93197. The same size and seed produce the same map; RustMaps shows it from this page.

How is Test server autowipe configured, and what rules does it keep?

No gather rate is given in the name of Test server autowipe. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to Test server autowipe?

Enter client.connect 89.179.78.59:28888 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players The server holds 40 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Build 167781 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.