Statistical profileOnline
Gamed!de
89.163.189.125:28015 checked 10m ago
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1. Main points
Players now
0/ 8
0% full
7-day average
0
peak 1
Rank
#9,962
top 45%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 8 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,962 of all ranked servers, the top 45%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Gamed!de
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.5 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:40 UTC26d ago | 1 | – | running | 0 |
| Fri 2 Oct, 19:09 UTC26d ago | 1 | – | 0.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Gamed!de
3500 · seed 0
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Gamed!de
What the server publishes and what was recorded
| Address | 89.163.189.125:28015 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | teams off |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 07:39 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Reddit.com/r/PlayRust - EU Hardcore | EU · no group limit · 9 on average | 11 / 200 |
| [EU] Facepunch Hardcore 1 | EU · no group limit · monthly · 7 on average | 5 / 400 |
| Rustopia.gg - US Hardcore Trio | NA · no group limit · weekly · 4 on average | 2 / 75 |
| [US East] Facepunch Hardcore 1 | NA · no group limit · monthly · 4 on average | 2 / 400 |
| Rustafied.com - AU Hardcore | OC · no group limit · weekly · 4 on average | 7 / 100 |
| Rusticated.com - EU Hardcore Trio | Thursday Wipes | EU · no group limit · weekly · 4 on average | 0 / 150 |
10. Quick answers
From the figures on this page.
Wipe details
When does Gamed!de wipe, and how often?
With too few wipes of Gamed!de on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 26 days 1 hours.
How is wipe day run on Gamed!de?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
About the server
How reliable is Gamed!de, and is it online now?
This release records Gamed!de as online. About 5 days 18 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 2 October 2026.
What does the performance record of Gamed!de show?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 67,302 entities, including buildings, deployables and all else. The peak memory use recorded was 3,181 MB. Players feel low fps and a rising entity count as lag.
In which location is Gamed!de based?
A region is not published by Gamed!de. Rust Census does not look up where the machine stands; it shows where a server says it is. At 89.163.189.125:28015 it is addressed.
What version of Rust has been recorded on Gamed!de?
Rust network protocol 2635 and build 168909 on Linux is the version Gamed!de runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does Gamed!de carry?
At counting time Gamed!de recorded 0 players across 8 slots. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 16:00 UTC: 0 players.
How does Gamed!de compare with other servers in the rankings?
For seven-day player hours, Gamed!de is ranked #9,962, placing it in the top 45% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Gamed!de?
These Rust Census lists include Gamed!de: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Which meanings do the tags on Gamed!de carry?
gmhardcore (Game mode): A harsher ruleset applies: hardcore; mp8 (Max players): Slots: 8; ts0 (Group limit): Teams are disabled on this server; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags Gamed!de publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on Gamed!de?
Size 3,500: that is the procedural map on Gamed!de, generated by the game.
What settings and rules have been listed for Gamed!de?
The name of Gamed!de carries no gather rate. No group limit is published. hardcore is the game mode recorded, Facepunch's hardest mode. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to Gamed!de?
Enter client.connect 89.163.189.125:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$r?,v2635,gmhardcore,cs168909,ts0
Game
gmhardcore | Game mode A harsher ruleset applies: hardcore. |
|---|---|
mp8 | Max players Slots: 8. |
ts0 | Group limit Teams are disabled on this server. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.