Statistical profileOnline
Gamed!de
89.163.187.239:28015 checked 11m ago
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1. Main points
Players now
0/ 8
0% full
7-day average
0
peak 1
Rank
#9,844
top 44%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 8 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,844 of all ranked servers, the top 44%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on Gamed!de
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 20:06 UTC2d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Gamed!de
4500 · seed 1586544950
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1586544950 |
8. Server characteristics
Table 3: Characteristics of Gamed!de
What the server publishes and what was recorded
| Address | 89.163.187.239:28015 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 20:06 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 399 / 425 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 24 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 44 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 185 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 69 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 82 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Gamed!de?
With too few wipes of Gamed!de on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 2 days 4 hours have passed since this world was made.
On Gamed!de, what happens on wipe day?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
How reliable is Gamed!de, and is it online now?
This release records Gamed!de as online. By its own reported uptime, it restarted about 2 days 3 hours ago. Of the 48 hours in the last 2 full days, it was up 24 of them, or 50%. It was first seen by Rust Census on 25 October 2026.
How well does Gamed!de perform?
Over the last 48 hours, server fps averaged 30; the lowest reading was 24. The world carried up to 115,849 entities, including buildings, deployables and all else. Memory use reached 3,941 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does Gamed!de run from?
No region is given by Gamed!de. Rust Census does not look up where the machine stands; it shows where a server says it is. At 89.163.187.239:28015 it is addressed.
What version of Rust has been recorded on Gamed!de?
This release lists Gamed!de on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Gamed!de?
The present count is 0 players on Gamed!de, out of 8 slots. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is Gamed!de placed?
The rank for Gamed!de is #9,844 on seven-day player hours, in the top 44% of ranked servers.
Tags, lists
Where does Gamed!de appear among the Rust Census lists and filters?
The Rust Census lists that Gamed!de fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on Gamed!de?
These are the tags Gamed!de publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Gamed!de?
Size 4,500 and seed 1586544950: that is the procedural map on Gamed!de, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is Gamed!de configured, and what rules does it keep?
The name of Gamed!de carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to Gamed!de?
Enter client.connect 89.163.187.239:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp8 | Max players 8 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.