Statistical profileOffline
combatland staging
89.12.141.47:28015 checked 16d ago
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1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,570
top 61%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #13,570 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on combatland staging
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:33 UTC17d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of combatland staging
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of combatland staging
What the server publishes and what was recorded
| Address | 89.12.141.47:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 11:45 UTC |
| Hostname | – |
| First seen | 11 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 547 on average | 665 / 750 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 481 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 303 on average | 56 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 303 on average | 45 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 268 on average | 159 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 261 on average | 221 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on combatland staging?
The rhythm of combatland staging's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 17 days 4 hours.
How is wipe day run on combatland staging?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server record
Is combatland staging up, and how well has it held up?
combatland staging is offline at the time of this release; it was last seen 16 days 23 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 11 October 2026.
In which location is combatland staging based?
A region is not published by combatland staging. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 89.12.141.47:28015 is its address.
What version of Rust has been recorded on combatland staging?
This release lists combatland staging on Rust network protocol 2634 and build 166493, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on combatland staging?
combatland staging is offline at present; its last recording was 16 days 23 hours ago.
What position does combatland staging hold in the server rankings?
The rank for combatland staging is #13,570 on seven-day player hours, in the top 61% of ranked servers.
Tag details
Which Rust Census filters and lists cover combatland staging?
These Rust Census lists include combatland staging: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on combatland staging?
These are the tags combatland staging publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166493 (Build): Game build: 166493; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for combatland staging?
A procedural map runs on combatland staging, generated by the game.
How is combatland staging configured, and what rules does it keep?
No gather rate is given in the name of combatland staging. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to combatland staging?
Enter client.connect 89.12.141.47:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,gmrust,cs166493,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166493 | Build Game build: 166493. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.