Statistical profileOffline
TEAM PROJECT
EU 89.105.199.215:28015 checked 39d ago
Connect to this server
1. Main points
Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#15,481
#2534 in EU
Last wipe
39d ago
weekly schedule
Next wipe
2d 20h
Sun 1 Nov, 08:43 UTC
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 150 slots.
- It ranks #15,481 of all ranked servers, and #2534 in EU, on player hours over the last seven days.
- Its current map went up 39d ago; the next wipe is expected Sunday 1 November, 08:43 UTC, weekly: 7 days after its last wipe.
2. Players
Figure 1: Players on TEAM PROJECT
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Sunday 1 November, 08:43 UTC, in 2d 20h. Weekly: 7 days after its last wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of TEAM PROJECT
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TEAM PROJECT
What the server publishes and what was recorded
| Address | 89.105.199.215:28015 |
|---|---|
| Region | EU |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 20 Sep 2026, 08:43 UTC |
| Hostname | – |
| First seen | 20 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 5 on average | 5 / 100 |
| RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 185 on average | 294 / 285 |
| CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 62 on average | 125 / 145 |
| X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ | EU · groups of 8+ · 1e+06x · weekly · 10 on average | 17 / 200 |
| KRISTALIX RUST - X50 | NOLIMIT | 27.10 | EU · groups of 30+ · 50x · weekly · 8 on average | 8 / 150 |
| EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo | EU · groups of 10+ · 20x · weekly · 6 on average | 5 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for TEAM PROJECT: what is it?
From weekly: 7 days after its last wipe, the next wipe of TEAM PROJECT is estimated. Sunday 1 November at 08:43 UTC is the date of its next wipe. The present world dates from 39 days 3 hours. A weekly wipe schedule is published in its tags.
About the server
How reliable is TEAM PROJECT, and is it online now?
The latest count records TEAM PROJECT as offline, last seen 39 days 2 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 20 September 2026.
Which location does TEAM PROJECT run from?
With its EU tag, TEAM PROJECT lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 89.105.199.215:28015 is its address.
Which Rust version is TEAM PROJECT running?
Rust network protocol 2633 and build 164530 on Linux is the version TEAM PROJECT runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on TEAM PROJECT?
TEAM PROJECT is offline at present; its last recording was 39 days 2 hours ago.
How does TEAM PROJECT compare with other servers in the rankings?
For seven-day player hours TEAM PROJECT is ranked #15,481 and #2,534 in Europe, placing it in the top – of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry TEAM PROJECT?
These Rust Census lists include TEAM PROJECT: EU Rust servers: the regional count, Modded Rust servers, counted and Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
The tags on TEAM PROJECT: what do they indicate?
gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164530 (Build): Build 164530 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^w (Weekly): Wipes are run every week; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; EU (Europe): The server browser files this server under Europe are the tags TEAM PROJECT publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on TEAM PROJECT?
A procedural map runs on TEAM PROJECT, generated by the game.
What settings and rules have been listed for TEAM PROJECT?
The name of TEAM PROJECT carries no gather rate. The group cap stands at 8 players, the default for the game. It runs battlefield, fast PvP with kits and high rates. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join TEAM PROJECT?
You can open the console in Rust with F1 and enter client.connect 89.105.199.215:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp150 | Max players 150 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs164530 | Build Build 164530 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Gameplay
^i | Battlefield Kits and high rates drive fast PvP here. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
EU | Europe The server browser files this server under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.