Statistical profileOffline
TEAM PROJECT
EU 89.105.199.210:28015 checked 35d ago
Connect to this server
1. Main points
Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#15,478
top 71% · #2515 in EU
Last wipe
35d ago
weekly schedule
Next wipe
6d 16h
Wed 4 Nov, 18:57 UTC
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 150 slots.
- It ranks #15,478 of all ranked servers, the top 71%, and #2515 in EU, on player hours over the last seven days.
- Its current map went up 35d ago; the next wipe is expected Wednesday 4 November, 18:57 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on TEAM PROJECT
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Wednesday 4 November, 18:57 UTC, in 6d 16h. Its weekly schedule tag · low confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 16h | Wed 4 Nov, 18:57 UTC | Own schedule |
| 7d 16h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 16h | Wed 11 Nov, 18:57 UTC | Own schedule |
| 20d 16h | Wed 18 Nov, 18:57 UTC | Own schedule |
| 27d 16h | Wed 25 Nov, 18:57 UTC | Own schedule |
| 34d 16h | Wed 2 Dec, 18:57 UTC | Own schedule |
| 35d 16h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 16h | Wed 9 Dec, 18:57 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:57 UTC35d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of TEAM PROJECT
Table 3: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of TEAM PROJECT
What the server publishes and what was recorded
| Address | 89.105.199.210:28015 |
|---|---|
| Region | EU |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 23 Sep 2026, 18:57 UTC |
| Hostname | – |
| First seen | 22 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 2 / 100 |
| RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 183 on average | 39 / 100 |
| CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 61 on average | 21 / 50 |
| X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ | EU · groups of 8+ · 1e+06x · weekly · 10 on average | 6 / 200 |
| KRISTALIX RUST - X50 | NOLIMIT | 27.10 | EU · groups of 30+ · 50x · weekly · 8 on average | 1 / 150 |
| EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo | EU · groups of 10+ · 20x · weekly · 6 on average | 5 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for TEAM PROJECT: what is it?
Too few wipes of TEAM PROJECT are recorded to confirm its schedule, so its tag is followed by the prediction. Wednesday 4 November at 18:57 UTC is the date of its next wipe. The present world dates from 35 days 7 hours. Its tags carry a weekly wipe schedule.
On TEAM PROJECT, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. 1 hours after the latest wipe, the crowd peaked.
About the server
Is TEAM PROJECT up, and how well has it held up?
Last seen 35 days 7 hours ago, TEAM PROJECT is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 22 September 2026.
What location has been recorded for TEAM PROJECT?
Its EU tag is how TEAM PROJECT lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 89.105.199.210:28015 it is addressed.
On which Rust version does TEAM PROJECT operate?
The version in use on TEAM PROJECT is Rust network protocol 2633 and build 165217 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does TEAM PROJECT carry?
At this release TEAM PROJECT is offline, having last been seen 35 days 7 hours ago.
What position does TEAM PROJECT hold in the server rankings?
On player hours over the last seven days TEAM PROJECT stands at #15,478, #2,515 in Europe, in the top 71% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover TEAM PROJECT?
The Rust Census lists that TEAM PROJECT fits are: EU Rust servers: the regional count, Modded Rust servers, counted and Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What is meant by each tag shown on TEAM PROJECT?
These are the tags TEAM PROJECT publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^w (Weekly): Wipes are run every week; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^i (Battlefield): High rates and kits make this a fast PvP battlefield; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): Europe is the region under which the browser lists it. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
How is TEAM PROJECT configured, and what rules does it keep?
No gather rate is given in the name of TEAM PROJECT. 8 players is the group limit, the game's default. It runs battlefield, fast PvP with kits and high rates. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join TEAM PROJECT?
Enter client.connect 89.105.199.210:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp150 | Max players The server holds 150 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165217 | Build Game build: 165217. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Gameplay
^i | Battlefield High rates and kits make this a fast PvP battlefield. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
EU | Europe Europe is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.