Statistical profileOnline
Test Server
88.198.7.190:28115 checked 14m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#9,393
top 42%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #9,393 of all ranked servers, the top 42%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 42% of all ranked servers, and #179 of the solo servers (top 80%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:02 UTC5d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Test Server
What the server publishes and what was recorded
| Address | 88.198.7.190:28115 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | solo |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 22:02 UTC |
| Hostname | lagcityrp.p-o-t.net |
| First seen | 18 Sep 2026 |
9. Operator
Hostnamep-o-t.net
Table 4: Other servers of this operator
The busiest servers publishing a p-o-t.net hostname
| Server | Status | Players |
|---|---|---|
| LagCity RP [GER] by PoT | Online | 4 / 99 |
2 servers publish a p-o-t.net hostname.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| SOLO ONLY | FULL WIPE 29.10 | UA | EU | ПАЛЯНИЦЯ | UKR | EU · solo · weekly · 15 on average | 49 / 100 |
| 【疾风】5倍|单人|独狼|10.23新档|新手|快速入门 | EA · solo · weekly · 15 on average | 25 / 100 |
| [LATAM] Estrella Solitaria SOLO ONLY | 29/10 Full Wipe | SA · solo · weekly · 10 on average | 55 / 100 |
| [GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 | EU · solo · weekly · 5 on average | 8 / 200 |
| 404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 | EU · solo · monthly · 5 on average | 1 / 400 |
| 404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10 | EU · solo · monthly · 3 on average | 5 / 400 |
11. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Test Server: what is it?
The rhythm of Test Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 5 days 21 hours ago.
On Test Server, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. The peak of the latest wipe's crowd came 22 hours after it began.
About the server
What does the record show for the uptime and current status of Test Server?
Test Server is online at the time of this release. The uptime it reports puts the last restart at about 3 hours ago. Of the 168 hours in the last 7 full days, it was up 103 of them, or 61%. It was first seen by Rust Census on 18 September 2026.
Does Test Server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 40; the lowest reading was 40. Buildings, deployables and everything else in the world took the entity count to 61,929. Memory use reached 3,881 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Test Server run from?
No region is published by Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 88.198.7.190:28115 is its address.
Which Rust version is Test Server running?
This release lists Test Server on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Test Server?
The present count is 0 players on Test Server, out of 10 slots. Averaged over seven days: 0 players, with a peak of 2.
What position does Test Server hold in the server rankings?
The rank for Test Server is #9,393 on seven-day player hours, in the top 42% of ranked servers. The server stands at #179 among solo servers.
Tags, lists
Which Rust Census filters and lists cover Test Server?
The Rust Census lists that Test Server fits are: Modded Rust servers, counted and Solo Rust servers. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.
Which operator runs Test Server?
Test Server and 1 other server we track publish a p-o-t.net hostname, so one operator most likely runs them.
The tags on Test Server: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts1 (Group limit): The limit is 1 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here are the tags Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Test Server?
Test Server runs a procedural map of size 4,250 with seed 1234, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for Test Server?
The name of Test Server carries no gather rate. It is recorded as solo only, with no teams. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Test Server?
Enter client.connect 88.198.7.190:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://www.lagcity.eu/ is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts1 | Group limit The limit is 1 players per team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.