Statistical profileOffline
[EU] RustChimera - STAGING
88.198.131.67:27015 checked 12d ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,115
top 70%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
- It ranks #15,115 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 13d ago.
2. Players
Figure 1: Players on [EU] RustChimera - STAGING
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
15.9 days
between real wipes
Wipe-day peak
0
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 11:43 UTC13d ago | 0 | – | running | 0 |
| Wed 30 Sep, 14:42 UTC28d ago | 1 | halved by day 1 | 15.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [EU] RustChimera - STAGING
What the server publishes and what was recorded
| Address | 88.198.131.67:27015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 6 max |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 11:43 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 29.10 | EU · groups of 5 · weekly · 76 on average | 199 / 250 |
| SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 59 on average | 92 / 160 |
| РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0 / 200 |
| PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВ | EU · groups of 5 · biweekly · 1 on average | 1 / 200 |
| Rustafied.com - EU Low Pop | EU · groups of 6 · monthly · 88 on average | 117 / 150 |
| Rustoria.co - EU Low Pop | EU · groups of 6 · monthly · 82 on average | 92 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on [EU] RustChimera - STAGING?
With too few wipes of [EU] RustChimera - STAGING on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 13 days 2 hours have passed since this world was made.
What should you expect on wipe day at [EU] RustChimera - STAGING?
An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.
About the server
What does the record show for the uptime and current status of [EU] RustChimera - STAGING?
[EU] RustChimera - STAGING is offline at the time of this release; it was last seen 12 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 29 September 2026.
In which location is [EU] RustChimera - STAGING based?
Pointing to Europe is [EU] RustChimera - STAGING's name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 88.198.131.67:27015 is its address.
What version of Rust has been recorded on [EU] RustChimera - STAGING?
The version in use on [EU] RustChimera - STAGING is Rust network protocol 2635 and build 168255 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for [EU] RustChimera - STAGING?
The last count for [EU] RustChimera - STAGING was 12 days 21 hours ago; it is offline at present.
In the rankings of Rust servers, where is [EU] RustChimera - STAGING placed?
For seven-day player hours, [EU] RustChimera - STAGING is ranked #15,115, placing it in the top 70% of all ranked servers.
Tags, lists
Where does [EU] RustChimera - STAGING appear among the Rust Census lists and filters?
Included in these Rust Census lists is [EU] RustChimera - STAGING: EU Rust servers: the regional count and Modded Rust servers, counted. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on [EU] RustChimera - STAGING: what do they indicate?
gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): 40 slots are available; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168255 (Build): Game build: 168255; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags [EU] RustChimera - STAGING publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for [EU] RustChimera - STAGING?
The procedural map on [EU] RustChimera - STAGING is generated by the game, measures 3,550 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
On [EU] RustChimera - STAGING, what rules and settings are in force?
No gather rate is given in the name of [EU] RustChimera - STAGING. The group limit is 6 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join [EU] RustChimera - STAGING?
Enter client.connect 88.198.131.67:27015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://rustchimera.com/.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^v,gmvanilla,cs168255,ts6,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp40 | Max players 40 slots are available. |
ts6 | Group limit Team size is capped at 6. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168255 | Build Game build: 168255. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
