Statistical profileOnline
[EU] RustChimera - DEV
88.198.131.67:21015 checked 12m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#6,226
top 28%
Last wipe
27d ago
no schedule published
Next wipe
7d 7h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,226 of all ranked servers, the top 28%, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [EU] RustChimera - DEV
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 7h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 7h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW27d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [EU] RustChimera - DEV
What the server publishes and what was recorded
| Address | 88.198.131.67:21015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 6 max |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 17:55 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 | EU · groups of 5 · weekly · 77 on average | 74 / 250 |
| SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 59 on average | 75 / 150 |
| РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0 / 200 |
| PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВ | EU · groups of 5 · biweekly · 1 on average | 1 / 200 |
| Rustafied.com - EU Low Pop | EU · groups of 6 · monthly · 88 on average | 79 / 150 |
| Rustoria.co - EU Low Pop | EU · groups of 6 · monthly · 82 on average | 56 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for [EU] RustChimera - DEV: what is it?
A monthly force wipe is the sole occasion on which [EU] RustChimera - DEV wipes. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The present world dates from 27 days 17 hours.
What should you expect on wipe day at [EU] RustChimera - DEV?
The average busiest point of its recent wipes drew 1 players. 3 hours after the latest wipe, the crowd peaked.
Server details
What does the record show for the uptime and current status of [EU] RustChimera - DEV?
At the latest check, [EU] RustChimera - DEV was online. By its own reported uptime, it restarted about 3 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 13 September 2026.
Does [EU] RustChimera - DEV hold a steady frame rate and connection?
Average server fps over the last 48 hours was 106, with a low of 67. Buildings, deployables and everything else in the world took the entity count to 88,290. The peak memory use recorded was 6,766 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for [EU] RustChimera - DEV?
No region tag is published by [EU] RustChimera - DEV, but its name points to Europe. Rust Census does not look up where the machine stands; it shows where a server says it is. At 88.198.131.67:21015 it is addressed.
On which Rust version does [EU] RustChimera - DEV operate?
The version in use on [EU] RustChimera - DEV is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on [EU] RustChimera - DEV?
The present count is 0 players on [EU] RustChimera - DEV, out of 40 slots. Averaged over seven days: 0 players, with a peak of 2.
In the rankings of Rust servers, where is [EU] RustChimera - DEV placed?
For seven-day player hours, [EU] RustChimera - DEV is ranked #6,226, placing it in the top 28% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover [EU] RustChimera - DEV?
The Rust Census lists that [EU] RustChimera - DEV fits are: Rust tutorial servers, EU Rust servers: the regional count and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on [EU] RustChimera - DEV?
These are the tags [EU] RustChimera - DEV publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp40 (Max players): The server holds 40 slots; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on [EU] RustChimera - DEV?
[EU] RustChimera - DEV runs a procedural map of size 3,550 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
On [EU] RustChimera - DEV, what rules and settings are in force?
No gather rate is recorded for [EU] RustChimera - DEV in its name. 6 players is the recorded group limit. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to [EU] RustChimera - DEV?
You can open the console in Rust with F1 and enter client.connect 88.198.131.67:21015; or press Launch Rust and join on this page, and you are connected through Steam. https://rustchimera.com/ is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^t,gmvanilla,cs168909,ts6,^o^z
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts6 | Group limit Team size is capped at 6. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Gameplay
^t | Tutorial on Facepunch's tutorial is available here for new players. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
