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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 50,243 players on 11,687 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Testserver

87.167.183.73:28015 checked 20d ago

Release date
Next release
In five minutes (08:20 UTC)
Source
Live server queries
Server address
87.167.183.73:28015
First recorded
15 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#15,966

top 72%

Last wipe

25d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #15,966 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on Testserver

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep1 Oct4 Oct8 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in, with 1 in the queue.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 14:50 UTC25d ago 2+1 queue – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Testserver

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Testserver

What the server publishes and what was recorded

Address87.167.183.73:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 15:19 UTC
Hostname–
First seen15 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 524 on average363 / 425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 334 on average25 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 331 on average44 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average168 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average67 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average70 / 100

10. Quick answers

From the figures on this page.

Wipe records

When does Testserver wipe, and how often?

Too few wipes of Testserver are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 25 days 9 hours have passed since this world was made.

What should you expect on wipe day at Testserver?

The average busiest point of its recent wipes drew 2 players. With 1 in the queue, the latest wipe's crowd peaked 31 hours after the wipe.

About the server

Is Testserver up, and how well has it held up?

The latest count records Testserver as offline, last seen 20 days 16 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 15 September 2026.

What location has been recorded for Testserver?

A region is not published by Testserver. Rust Census does not look up where the machine stands; it shows where a server says it is. 87.167.183.73:28015 is its address.

Which Rust version is Testserver running?

The version in use on Testserver is Rust network protocol 2634 and build 166586 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for Testserver?

Testserver is offline at present; its last recording was 20 days 16 hours ago.

How does Testserver compare with other servers in the rankings?

The rank for Testserver is #15,966 on seven-day player hours, in the top 72% of ranked servers.

Tags, lists

Where does Testserver appear among the Rust Census lists and filters?

These Rust Census lists include Testserver: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Testserver: what do they indicate?

These are the tags Testserver publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166586 (Build): The server runs game build 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for Testserver?

The game generates the procedural map on Testserver.

How is Testserver configured, and what rules does it keep?

The name of Testserver carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join Testserver?

Enter client.connect 87.167.183.73:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players 2 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166586Build The server runs game build 166586.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.