Statistical profileOffline
Testserver
87.167.183.73:28015 checked 20d ago
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1. Main points
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,966
top 72%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
- It ranks #15,966 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on Testserver
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in, with 1 in the queue.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 14:50 UTC25d ago | 2+1 queue | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Testserver
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Testserver
What the server publishes and what was recorded
| Address | 87.167.183.73:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 15:19 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 524 on average | 363 / 425 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 334 on average | 25 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 331 on average | 44 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 168 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 67 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 70 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
When does Testserver wipe, and how often?
Too few wipes of Testserver are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 25 days 9 hours have passed since this world was made.
What should you expect on wipe day at Testserver?
The average busiest point of its recent wipes drew 2 players. With 1 in the queue, the latest wipe's crowd peaked 31 hours after the wipe.
About the server
Is Testserver up, and how well has it held up?
The latest count records Testserver as offline, last seen 20 days 16 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 15 September 2026.
What location has been recorded for Testserver?
A region is not published by Testserver. Rust Census does not look up where the machine stands; it shows where a server says it is. 87.167.183.73:28015 is its address.
Which Rust version is Testserver running?
The version in use on Testserver is Rust network protocol 2634 and build 166586 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for Testserver?
Testserver is offline at present; its last recording was 20 days 16 hours ago.
How does Testserver compare with other servers in the rankings?
The rank for Testserver is #15,966 on seven-day player hours, in the top 72% of ranked servers.
Tags, lists
Where does Testserver appear among the Rust Census lists and filters?
These Rust Census lists include Testserver: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Testserver: what do they indicate?
These are the tags Testserver publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166586 (Build): The server runs game build 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Testserver?
The game generates the procedural map on Testserver.
How is Testserver configured, and what rules does it keep?
The name of Testserver carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join Testserver?
Enter client.connect 87.167.183.73:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp2 | Max players 2 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166586 | Build The server runs game build 166586. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.