Statistical profileOnline
InternalTrainServer""
87.151.212.210:28015 checked 5m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on InternalTrainServer""
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
5.2 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:08 UTC1d ago | – | – | running | 0 |
| Thu 8 Oct, 18:52 UTC20d ago | 0 | – | 19 days | 0 |
| Sun 4 Oct, 18:21 UTC24d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 15:53 UTC26d ago | 0 | – | 2.1 days | 0 |
| Thu 1 Oct, 19:06 UTC FW27d ago | 0 | – | 0.9 days | 0 |
| Fri 25 Sep, 11:44 UTC33d ago | 0 | – | 6.3 days | 0 |
| Thu 17 Sep, 18:11 UTC41d ago | 1 | halved by day 3 | 7.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of InternalTrainServer""
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of InternalTrainServer""
What the server publishes and what was recorded
| Address | 87.151.212.210:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 19:08 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 445 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 275 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 41 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 34 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 81 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 99 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does InternalTrainServer"" wipe, and how often?
Wipes on InternalTrainServer"" fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 hours have passed since this world was made.
On InternalTrainServer"", what happens on wipe day?
Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
About the server
How reliable is InternalTrainServer"", and is it online now?
At the latest check, InternalTrainServer"" was online. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 13 September 2026.
What location has been recorded for InternalTrainServer""?
No region is given by InternalTrainServer"". No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 87.151.212.210:28015 is its address.
Which Rust version is InternalTrainServer"" running?
Rust network protocol 2635 and build 168909 on Linux is the version InternalTrainServer"" runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for InternalTrainServer""?
The present count is 0 players on InternalTrainServer"", out of 10 slots. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is InternalTrainServer"" placed?
The rank for InternalTrainServer"" is #15,339 on seven-day player hours, in the top 69% of ranked servers.
Tag details
On Rust Census, which lists and filters carry InternalTrainServer""?
Included in these Rust Census lists is InternalTrainServer"": Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on InternalTrainServer"" carry?
Read by the game's server browser, InternalTrainServer"" publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for InternalTrainServer""?
The game generates the procedural map on InternalTrainServer"".
On InternalTrainServer"", what rules and settings are in force?
No gather rate is recorded for InternalTrainServer"" in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to InternalTrainServer""?
You can open the console in Rust with F1 and enter client.connect 87.151.212.210:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.