Statistical profileOffline
TEAM PROJECT
EU 87.117.33.33:28015 checked 2h ago
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1. Main points
Players now
0/ 150
0% full
7-day average
0
peak 1
Rank
#13,827
top 62% · #2447 in EU
Last wipe
5d ago
weekly schedule
Next wipe
1d 4h
Fri 30 Oct, 18:11 UTC
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 150 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,827 of all ranked servers, the top 62%, and #2447 in EU, on player hours over the last seven days.
- Its current map went up 5d ago; the next wipe is expected Friday 30 October, 18:11 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on TEAM PROJECT
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Friday 30 October, 18:11 UTC, in 1d 4h. Its weekly schedule tag · low confidence
Usual gap
9.1 days
between real wipes
On rhythm
40%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 3
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 1d 4h | Fri 30 Oct, 18:11 UTC | Own schedule |
| 7d 5h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 8d 4h | Fri 6 Nov, 18:11 UTC | Own schedule |
| 15d 4h | Fri 13 Nov, 18:11 UTC | Own schedule |
| 22d 4h | Fri 20 Nov, 18:11 UTC | Own schedule |
| 29d 4h | Fri 27 Nov, 18:11 UTC | Own schedule |
| 35d 5h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 36d 4h | Fri 4 Dec, 18:11 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:11 UTC5d ago | 1 | – | running | 0 |
| Wed 14 Oct, 16:46 UTC14d ago | 1 | held half | 9.1 days | 1 |
| Sun 4 Oct, 16:50 UTC24d ago | 0 | – | 10 days | 1 |
| Tue 22 Sep, 18:39 UTC36d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC39d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC45d ago | 0 | – | 6.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of TEAM PROJECT
What the server publishes and what was recorded
| Address | 87.117.33.33:28015 |
|---|---|
| Region | EU |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 23 Oct 2026, 18:11 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 4 / 100 |
| RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 185 on average | 283 / 290 |
| CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 62 on average | 169 / 175 |
| X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ | EU · groups of 8+ · 1e+06x · weekly · 10 on average | 11 / 200 |
| KRISTALIX RUST - X50 | NOLIMIT | 27.10 | EU · groups of 30+ · 50x · weekly · 8 on average | 19 / 150 |
| EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo | EU · groups of 10+ · 20x · weekly · 6 on average | 7 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for TEAM PROJECT: what is it?
Too few wipes of TEAM PROJECT are recorded to confirm its schedule, so its tag is followed by the prediction. On Friday 30 October at 18:11 UTC the next wipe is expected. The present world dates from 5 days 19 hours. Its tags carry a weekly wipe schedule.
What should you expect on wipe day at TEAM PROJECT?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If not, it dropped below half by day 3.
About the server
Is TEAM PROJECT up, and how well has it held up?
Last seen 2 hours ago, TEAM PROJECT is offline in this release. Of the 168 hours in the last 7 full days, it was up 1 of them, or 1%. First recorded by Rust Census on 13 September 2026.
Which location does TEAM PROJECT run from?
In Europe TEAM PROJECT lists itself, with its EU tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 87.117.33.33:28015 it is addressed.
What version of Rust has been recorded on TEAM PROJECT?
This release lists TEAM PROJECT on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does TEAM PROJECT carry?
The last count for TEAM PROJECT was 2 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 08:00 UTC, with an average of 0 players.
What position does TEAM PROJECT hold in the server rankings?
On player hours over the last seven days TEAM PROJECT stands at #13,827, #2,447 in Europe, in the top 62% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry TEAM PROJECT?
The Rust Census lists that TEAM PROJECT fits are: EU Rust servers: the regional count, Modded Rust servers, counted and Rust battlefield servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Which meanings do the tags on TEAM PROJECT carry?
gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): Slots: 150; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes are run every week; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^i (Battlefield): This is a battlefield server: high rates, kits and fast PvP; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): In the server browser it appears under Europe are the tags TEAM PROJECT publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for TEAM PROJECT?
The procedural map on TEAM PROJECT is generated by the game, measures 1,750 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for TEAM PROJECT?
The name of TEAM PROJECT carries no gather rate. The group cap stands at 8 players, the default for the game. It runs battlefield, fast PvP with kits and high rates. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join TEAM PROJECT?
Enter client.connect 87.117.33.33:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp150 | Max players Slots: 150. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Gameplay
^i | Battlefield This is a battlefield server: high rates, kits and fast PvP. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
EU | Europe In the server browser it appears under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.