Statistical profileOffline
Ilja Solo
86.94.166.140:28015 checked 44d ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#12,990
no region published
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #12,990 of all ranked servers, on player hours over the last seven days.
- Its current map went up 44d ago.
2. Players
Figure 1: Players on Ilja Solo
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Ilja Solo
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Ilja Solo
What the server publishes and what was recorded
| Address | 86.94.166.140:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 14 Sep 2026, 00:35 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 534 on average | 268 / 300 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 322 on average | 21 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 321 on average | 16 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 167 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 87 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 22 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
When does Ilja Solo wipe, and how often?
Too few wipes of Ilja Solo are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 44 days 5 hours have passed since this world was made.
Server record
How reliable is Ilja Solo, and is it online now?
The latest count records Ilja Solo as offline, last seen 44 days 4 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 14 September 2026.
Which location does Ilja Solo run from?
A region is not published by Ilja Solo. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 86.94.166.140:28015 is its address.
On which Rust version does Ilja Solo operate?
The version in use on Ilja Solo is Rust network protocol 2633 and build 163794 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on Ilja Solo?
The last count for Ilja Solo was 44 days 4 hours ago; it is offline at present.
What position does Ilja Solo hold in the server rankings?
For seven-day player hours, Ilja Solo is ranked #12,990, placing it in the top – of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Ilja Solo?
These Rust Census lists include Ilja Solo: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Ilja Solo?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags Ilja Solo publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Ilja Solo?
Ilja Solo runs a procedural map, which the game generates.
On Ilja Solo, what rules and settings are in force?
No gather rate is given in the name of Ilja Solo. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server does not run VAC, Valve's anti-cheat.
Join details
How can you connect to Ilja Solo?
You can open the console in Rust with F1 and enter client.connect 86.94.166.140:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players The server holds 1 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs163794 | Build Game build: 163794. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.