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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 55,260 players on 11,722 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

cheggsLab

86.8.201.136:16261 checked 13d ago

Release date
Next release
In five minutes (20:55 UTC)
Source
Live server queries
Server address
86.8.201.136:16261
First recorded
13 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#14,513

top 67%

Last wipe

14d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #14,513 of all ranked servers, the top 67%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on cheggsLab

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:30 UTC14d ago 2 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of cheggsLab

1500 · seed 1582486418

Map of cheggsLab

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed1582486418
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of cheggsLab

What the server publishes and what was recorded

Address86.8.201.136:16261
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 21:22 UTC
Hostname–
First seen13 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average459 / 525
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average28 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average48 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average212 / 275
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average79 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average94 / 150

10. Quick answers

From the figures on this page.

Wipe details

When does cheggsLab wipe, and how often?

The rhythm of cheggsLab's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 14 days 2 hours have passed since this world was made.

How is wipe day run on cheggsLab?

The average busiest point of its recent wipes drew 2 players. 1 hours after the latest wipe, the crowd peaked.

Server record

How reliable is cheggsLab, and is it online now?

Last seen 13 days 3 hours ago, cheggsLab is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 13 October 2026.

Which location does cheggsLab run from?

No region is given by cheggsLab. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 86.8.201.136:16261 it is addressed.

What version of Rust has been recorded on cheggsLab?

Rust network protocol 2634 and build 167781 on Linux is the version cheggsLab runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on cheggsLab?

cheggsLab is offline at present; its last recording was 13 days 3 hours ago.

How does cheggsLab compare with other servers in the rankings?

The rank for cheggsLab is #14,513 on seven-day player hours, in the top 67% of ranked servers.

Tag details

Where does cheggsLab appear among the Rust Census lists and filters?

The Rust Census lists that cheggsLab fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on cheggsLab?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags cheggsLab publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for cheggsLab?

The procedural map on cheggsLab is generated by the game, measures 1,500 and carries seed 1582486418. Because one size and seed give one map, RustMaps can display it from this page.

On cheggsLab, what rules and settings are in force?

No gather rate is given in the name of cheggsLab. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to cheggsLab?

You can open the console in Rust with F1 and enter client.connect 86.8.201.136:16261; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanillaGame mode The mode is vanilla survival.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Game build: 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.