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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 86,322 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Bloodwolves

86.225.105.163:28015 checked 17d ago

Release date
Next release
In five minutes (19:40 UTC)
Source
Live server queries
Server address
86.225.105.163:28015
First recorded
12 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#13,866

top 63%

Last wipe

17d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #13,866 of all ranked servers, the top 63%, on player hours over the last seven days.
  • Its current map went up 17d ago.

2. Players

Figure 1: Players on Bloodwolves

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 19:11 UTC17d ago 1 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Bloodwolves

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Bloodwolves

What the server publishes and what was recorded

Address86.225.105.163:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 19:11 UTC
Hostname–
First seen12 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average198 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average276 / 300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average737 / 800
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average42 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average818 / 900
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average651 / 725

10. Quick answers

From the figures on this page.

Wipe records

When does Bloodwolves wipe, and how often?

Too few wipes of Bloodwolves are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 17 days 2 hours ago.

On Bloodwolves, what happens on wipe day?

Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

About the server

How reliable is Bloodwolves, and is it online now?

The latest count records Bloodwolves as offline, last seen 17 days 2 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 12 October 2026.

In which location is Bloodwolves based?

No region is given by Bloodwolves. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 86.225.105.163:28015 it is addressed.

What version of Rust has been recorded on Bloodwolves?

The version in use on Bloodwolves is Rust network protocol 2634 and build 167584 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for Bloodwolves?

Bloodwolves is offline at present; its last recording was 17 days 2 hours ago.

What position does Bloodwolves hold in the server rankings?

For seven-day player hours, Bloodwolves is ranked #13,866, placing it in the top 63% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Bloodwolves?

The Rust Census lists that Bloodwolves fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Bloodwolves carry?

Read by the game's server browser, Bloodwolves publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167584 (Build): The server runs game build 167584; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for Bloodwolves?

Bloodwolves runs a procedural map, which the game generates.

On Bloodwolves, what rules and settings are in force?

No gather rate is given in the name of Bloodwolves. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Bloodwolves?

You can open the console in Rust with F1 and enter client.connect 86.225.105.163:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol To connect, your game version must match protocol 2634.
cs167584Build The server runs game build 167584.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.