Statistical profileOnline
cdogservers.net - Public
86.135.82.110:28015 checked 7m ago
Connect to this server
1. Main points
Players now
0/ 400
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 400 slots.
- It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on cdogservers.net - Public
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of cdogservers.net - Public
What the server publishes and what was recorded
| Address | 86.135.82.110:28015 |
|---|---|
| Region | – |
| Max players | 400 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 00:44 UTC |
| Hostname | – |
| First seen | 21 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 416 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 277 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 42 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 75 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 94 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does cdogservers.net - Public wipe, and how often?
The rhythm of cdogservers.net - Public's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 8 days 21 hours ago.
About the server
Is cdogservers.net - Public up, and how well has it held up?
cdogservers.net - Public is online at the time of this release. About 23 hours ago is when it last restarted, according to the uptime it reports. A total of 137 of 144 hours were up over 6 full days, which is 95% of the time. The first sighting of it by Rust Census was on 21 October 2026.
Does cdogservers.net - Public hold a steady frame rate and connection?
Average server fps over the last 48 hours was 92, with a low of 64. Buildings, deployables and everything else in the world took the entity count to 209,347. Memory use reached 4,154 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does cdogservers.net - Public run from?
No region is published by cdogservers.net - Public. Rust Census does not look up where the machine stands; it shows where a server says it is. At 86.135.82.110:28015 it is addressed.
Which Rust version is cdogservers.net - Public running?
Rust network protocol 2634 and build 167781 on Windows is the version cdogservers.net - Public runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on cdogservers.net - Public?
cdogservers.net - Public stands at 0 players from 400 slots in this release. This release gives a seven-day average of 0 players.
How does cdogservers.net - Public compare with other servers in the rankings?
The rank for cdogservers.net - Public is #15,339 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Where does cdogservers.net - Public appear among the Rust Census lists and filters?
Included in these Rust Census lists is cdogservers.net - Public: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on cdogservers.net - Public?
gmrust (Game mode): Survival play, in the standard Rust format; mp400 (Max players): The server holds 400 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags cdogservers.net - Public publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on cdogservers.net - Public?
cdogservers.net - Public runs a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for cdogservers.net - Public?
No gather rate is given in the name of cdogservers.net - Public. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join cdogservers.net - Public?
You can open the console in Rust with F1 and enter client.connect 86.135.82.110:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp400,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp400 | Max players The server holds 400 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.