Statistical profileOffline
Nono Dev Lab
86.122.162.74:28015 checked 10d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,322
top 70%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,322 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on Nono Dev Lab
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Nono Dev Lab
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Nono Dev Lab
What the server publishes and what was recorded
| Address | 86.122.162.74:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 10:23 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 410 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 249 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 43 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 31 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 73 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 90 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does Nono Dev Lab wipe, and how often?
With too few wipes of Nono Dev Lab on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 10 days 12 hours have passed since this world was made.
Server record
Is Nono Dev Lab up, and how well has it held up?
Nono Dev Lab is offline at the time of this release; it was last seen 10 days 12 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 18 October 2026.
Which location does Nono Dev Lab run from?
No region is given by Nono Dev Lab. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 86.122.162.74:28015 it is addressed.
Which Rust version is Nono Dev Lab running?
This release lists Nono Dev Lab on Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on Nono Dev Lab?
The last count for Nono Dev Lab was 10 days 12 hours ago; it is offline at present.
In the rankings of Rust servers, where is Nono Dev Lab placed?
For seven-day player hours, Nono Dev Lab is ranked #15,322, placing it in the top 70% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Nono Dev Lab?
Included in these Rust Census lists is Nono Dev Lab: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Nono Dev Lab: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags Nono Dev Lab publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on Nono Dev Lab?
Nono Dev Lab runs a procedural map, which the game generates.
How is Nono Dev Lab configured, and what rules does it keep?
No gather rate is recorded for Nono Dev Lab in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is inactive: VAC, Valve's system, is off.
Join details
How can you connect to Nono Dev Lab?
You can open the console in Rust with F1 and enter client.connect 86.122.162.74:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.