Statistical profileOffline
Nono Dev Lab
86.122.160.121:28015 checked 33d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,065
top 65%
Last wipe
36d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,065 of all ranked servers, the top 65%, on player hours over the last seven days.
- Its current map went up 36d ago.
2. Players
Figure 1: Players on Nono Dev Lab
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 22:36 UTC36d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Nono Dev Lab
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Nono Dev Lab
What the server publishes and what was recorded
| Address | 86.122.160.121:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Sep 2026, 22:36 UTC |
| Hostname | – |
| First seen | 22 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 575 / 625 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 413 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 78 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 74 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 54 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 188 / 225 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Nono Dev Lab wipe, and how often?
The rhythm of Nono Dev Lab's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 36 days 15 hours have passed since this world was made.
On Nono Dev Lab, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
About the server
Is Nono Dev Lab up, and how well has it held up?
Nono Dev Lab is offline at the time of this release; it was last seen 33 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 22 September 2026.
Which location does Nono Dev Lab run from?
No region is given by Nono Dev Lab. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 86.122.160.121:28015 is its address.
Which Rust version is Nono Dev Lab running?
The version in use on Nono Dev Lab is Rust network protocol 2633 and build 165217 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for Nono Dev Lab?
At this release Nono Dev Lab is offline, having last been seen 33 days 5 hours ago.
In the rankings of Rust servers, where is Nono Dev Lab placed?
For seven-day player hours, Nono Dev Lab is ranked #15,065, placing it in the top 65% of all ranked servers.
Lists and tags
Where does Nono Dev Lab appear among the Rust Census lists and filters?
Included in these Rust Census lists is Nono Dev Lab: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Nono Dev Lab: what do they indicate?
Read by the game's server browser, Nono Dev Lab publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build 165217 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for Nono Dev Lab?
The game generates the procedural map on Nono Dev Lab.
On Nono Dev Lab, what rules and settings are in force?
The name of Nono Dev Lab carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is disabled.
Connecting
What is the way to join Nono Dev Lab?
Enter client.connect 86.122.160.121:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Build 165217 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.