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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 48,284 players on 11,675 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Tin & Blood

85.72.243.22:35005 checked 37d ago

Release date
Next release
In five minutes (15:32 UTC)
Source
Live server queries
Server address
85.72.243.22:35005
First recorded
20 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,515

no region published

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,515 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 46d ago.

2. Players

Figure 1: Players on Tin & Blood

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Tin & Blood

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Tin & Blood

What the server publishes and what was recorded

Address85.72.243.22:35005
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 20:46 UTC
Hostname–
First seen20 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 524 on average352 / 425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 334 on average22 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 331 on average41 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average144 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average63 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average65 / 100

10. Quick answers

From the figures on this page.

Wipe records

When does Tin & Blood wipe, and how often?

With too few wipes of Tin & Blood on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 46 days 4 hours ago.

Server details

Is Tin & Blood up, and how well has it held up?

The latest count records Tin & Blood as offline, last seen 37 days 9 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 20 September 2026.

What location has been recorded for Tin & Blood?

A region is not published by Tin & Blood. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 85.72.243.22:35005 it is addressed.

What version of Rust has been recorded on Tin & Blood?

This release lists Tin & Blood on Rust network protocol 2633 and build 164530, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does Tin & Blood carry?

At this release Tin & Blood is offline, having last been seen 37 days 9 hours ago.

What position does Tin & Blood hold in the server rankings?

The rank for Tin & Blood is #15,515 on seven-day player hours, in the top – of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Tin & Blood?

These Rust Census lists include Tin & Blood: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Tin & Blood: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags Tin & Blood publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Tin & Blood?

A procedural map runs on Tin & Blood, generated by the game.

How is Tin & Blood configured, and what rules does it keep?

The name of Tin & Blood carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join Tin & Blood?

You can open the console in Rust with F1 and enter client.connect 85.72.243.22:35005; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players 100 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol Your game must run protocol 2633 to join.
cs164530Build The server runs game build 164530.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.