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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 37,948 players on 11,643 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

DEVELOPMENT SERVER

EU 85.61.52.207:28015 checked 2d ago

biweekly wipes moddedoxidepve
Release date
Next release
In five minutes (18:05 UTC)
Source
Live server queries
Server address
85.61.52.207:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

1

peak 1

Rank

#11,973

top 54% · #2381 in EU

Last wipe

2d ago

biweekly schedule

Next wipe

8d 15h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #11,973 of all ranked servers, the top 54%, and #2381 in EU, on player hours over the last seven days.
  • Its current map went up 2d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on DEVELOPMENT SERVER

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 54% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

Usual gap

5.7 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
8d 15hThu 5 Nov, 19:00 UTCForce wipe FW
11d 11hSun 8 Nov, 15:16 UTCOwn schedule
25d 11hSun 22 Nov, 15:16 UTCOwn schedule
36d 15hThu 3 Dec, 19:00 UTCForce wipe FW
39d 11hSun 6 Dec, 15:16 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 25 OctMon 12 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:16 UTC2d ago 1 – running 1
Mon 12 Oct, 09:04 UTC15d ago 1 held half 13.3 days 0
Sat 10 Oct, 19:51 UTC17d ago 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC25d ago 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC27d ago 1 – 2.2 days 1
Sun 27 Sep, 07:28 UTC30d ago 1 – 3.5 days 1
Sun 13 Sep, 15:40 UTC44d ago 1 – 13.7 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of DEVELOPMENT SERVER

Custom map, no picture published

Table 3: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 4: Characteristics of DEVELOPMENT SERVER

What the server publishes and what was recorded

Address85.61.52.207:28015
RegionEU
Max players2
Group limit8, the default
Wipe schedulebiweekly
Last wipe25 Oct 2026, 15:16 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 235 on average104 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average9 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 31 on average5 / 200
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 28 on average9 / 50
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 28 on average9 / 100
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 26 on average4 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for DEVELOPMENT SERVER: what is it?

As its schedule cannot be confirmed from the few wipes of DEVELOPMENT SERVER on record, the prediction follows its tag. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The present world dates from 2 days 12 hours. Its tags carry a wipe schedule of every two weeks.

What should you expect on wipe day at DEVELOPMENT SERVER?

Recent wipes drew an average peak of 1 players. On the latest wipe, 2 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

About the server

What does the record show for the uptime and current status of DEVELOPMENT SERVER?

The latest count records DEVELOPMENT SERVER as offline, last seen 2 days 9 hours ago. A total of 3 of 168 hours were up over 7 full days, which is 2% of the time. First recorded by Rust Census on 13 September 2026.

Which location does DEVELOPMENT SERVER run from?

Its EU tag is how DEVELOPMENT SERVER lists itself in Europe. Rust Census does not look up where the machine stands; it shows where a server says it is. At 85.61.52.207:28015 it is addressed.

On which Rust version does DEVELOPMENT SERVER operate?

Rust network protocol 2635 and build 168909 on Windows is the version DEVELOPMENT SERVER runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for DEVELOPMENT SERVER?

At this release DEVELOPMENT SERVER is offline, having last been seen 2 days 9 hours ago. This release records a seven-day average of 1 players and a peak of 1.

How does DEVELOPMENT SERVER compare with other servers in the rankings?

This release ranks DEVELOPMENT SERVER at #11,973 for seven-day player hours, #2,381 in Europe, inside the top 54% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover DEVELOPMENT SERVER?

The Rust Census lists that DEVELOPMENT SERVER fits are: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

The tags on DEVELOPMENT SERVER: what do they indicate?

gmvanilla (Game mode): Survival play in the vanilla format; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): The server browser files this server under Europe are the tags DEVELOPMENT SERVER publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

On DEVELOPMENT SERVER, what rules and settings are in force?

No gather rate is recorded for DEVELOPMENT SERVER in its name. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join DEVELOPMENT SERVER?

You can open the console in Rust with F1 and enter client.connect 85.61.52.207:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode Survival play in the vanilla format.
mp2Max players The server holds 2 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Wipe schedule

^bBiweekly A wipe is run once a fortnight.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Region

EUEurope The server browser files this server under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.