Statistical profileOffline
DEVELOPMENT SERVER
EU 85.61.52.207:28015 checked 2d ago
Connect to this server
1. Main points
Players now
1/ 2
50% full
7-day average
1
peak 1
Rank
#11,973
top 54% · #2381 in EU
Last wipe
2d ago
biweekly schedule
Next wipe
8d 15h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #11,973 of all ranked servers, the top 54%, and #2381 in EU, on player hours over the last seven days.
- Its current map went up 2d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on DEVELOPMENT SERVER
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 54% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Usual gap
5.7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 8d 15h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 11d 11h | Sun 8 Nov, 15:16 UTC | Own schedule |
| 25d 11h | Sun 22 Nov, 15:16 UTC | Own schedule |
| 36d 15h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 39d 11h | Sun 6 Dec, 15:16 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:16 UTC2d ago | 1 | – | running | 1 |
| Mon 12 Oct, 09:04 UTC15d ago | 1 | held half | 13.3 days | 0 |
| Sat 10 Oct, 19:51 UTC17d ago | 2 | – | 1.6 days | 1 |
| Fri 2 Oct, 22:56 UTC25d ago | 1 | – | 7.9 days | 1 |
| Wed 30 Sep, 18:36 UTC27d ago | 1 | – | 2.2 days | 1 |
| Sun 27 Sep, 07:28 UTC30d ago | 1 | – | 3.5 days | 1 |
| Sun 13 Sep, 15:40 UTC44d ago | 1 | – | 13.7 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of DEVELOPMENT SERVER
Table 3: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of DEVELOPMENT SERVER
What the server publishes and what was recorded
| Address | 85.61.52.207:28015 |
|---|---|
| Region | EU |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 25 Oct 2026, 15:16 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 235 on average | 104 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 53 on average | 9 / 100 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 31 on average | 5 / 200 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 28 on average | 9 / 50 |
| [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 28 on average | 9 / 100 |
| PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 26 on average | 4 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for DEVELOPMENT SERVER: what is it?
As its schedule cannot be confirmed from the few wipes of DEVELOPMENT SERVER on record, the prediction follows its tag. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The present world dates from 2 days 12 hours. Its tags carry a wipe schedule of every two weeks.
What should you expect on wipe day at DEVELOPMENT SERVER?
Recent wipes drew an average peak of 1 players. On the latest wipe, 2 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
About the server
What does the record show for the uptime and current status of DEVELOPMENT SERVER?
The latest count records DEVELOPMENT SERVER as offline, last seen 2 days 9 hours ago. A total of 3 of 168 hours were up over 7 full days, which is 2% of the time. First recorded by Rust Census on 13 September 2026.
Which location does DEVELOPMENT SERVER run from?
Its EU tag is how DEVELOPMENT SERVER lists itself in Europe. Rust Census does not look up where the machine stands; it shows where a server says it is. At 85.61.52.207:28015 it is addressed.
On which Rust version does DEVELOPMENT SERVER operate?
Rust network protocol 2635 and build 168909 on Windows is the version DEVELOPMENT SERVER runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for DEVELOPMENT SERVER?
At this release DEVELOPMENT SERVER is offline, having last been seen 2 days 9 hours ago. This release records a seven-day average of 1 players and a peak of 1.
How does DEVELOPMENT SERVER compare with other servers in the rankings?
This release ranks DEVELOPMENT SERVER at #11,973 for seven-day player hours, #2,381 in Europe, inside the top 54% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover DEVELOPMENT SERVER?
The Rust Census lists that DEVELOPMENT SERVER fits are: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
The tags on DEVELOPMENT SERVER: what do they indicate?
gmvanilla (Game mode): Survival play in the vanilla format; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): The server browser files this server under Europe are the tags DEVELOPMENT SERVER publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
On DEVELOPMENT SERVER, what rules and settings are in force?
No gather rate is recorded for DEVELOPMENT SERVER in its name. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join DEVELOPMENT SERVER?
You can open the console in Rust with F1 and enter client.connect 85.61.52.207:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp2 | Max players The server holds 2 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
EU | Europe The server browser files this server under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.