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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 51,000 players on 11,699 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

nameserver

85.26.241.27:28015 checked 8d ago

Release date
Next release
In five minutes (10:55 UTC)
Source
Live server queries
Server address
85.26.241.27:28015
First recorded
20 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 15

7% full

7-day average

0

peak –

Rank

#13,039

top 59%

Last wipe

11d ago

no schedule published

Next wipe

2d 6h

Fri 30 Oct, 07:13 UTC

Main points

  • The server is offline; at its last check there were 1 players on it, 7% of its 15 slots.
  • It ranks #13,039 of all ranked servers, the top 59%, on player hours over the last seven days.
  • Its current map went up 11d ago; the next wipe is expected Friday 30 October, 07:13 UTC, every other Friday at 07:13 UTC.

2. Players

Figure 1: Players on nameserver

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep7 Oct11 Oct21 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Friday 30 October, 07:13 UTC, in 2d 6h. Every other Friday at 07:13 UTC · low confidence

Usual gap

14 days

between real wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
2d 6hFri 30 Oct, 07:13 UTCOwn schedule
8d 18hThu 5 Nov, 19:00 UTCForce wipe FW
16d 6hFri 13 Nov, 07:13 UTCOwn schedule
30d 6hFri 27 Nov, 07:13 UTCOwn schedule
36d 18hThu 3 Dec, 19:00 UTCForce wipe FW
44d 6hFri 11 Dec, 07:13 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 07:13 UTC11d ago – – running 0
Fri 2 Oct, 06:22 UTC25d ago – – 14 days 3

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of nameserver

No map picture published

Table 3: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 4: Characteristics of nameserver

What the server publishes and what was recorded

Address85.26.241.27:28015
Region–
Max players15
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 07:13 UTC
Hostname–
First seen20 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average377 / 425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average23 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average44 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average177 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average68 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average76 / 100

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on nameserver?

The wipe rhythm of nameserver is every other Friday at 07:13 UTC. On Friday 30 October at 07:13 UTC the next wipe is expected. This world was generated 11 days 17 hours ago.

Server record

Is nameserver up, and how well has it held up?

Last seen 8 days 13 hours ago, nameserver is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 20 September 2026.

Which location does nameserver run from?

No region is published by nameserver. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 85.26.241.27:28015 it is addressed.

What version of Rust has been recorded on nameserver?

Rust network protocol 2634 and build 167781 on Windows is the version nameserver runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does nameserver carry?

At this release nameserver is offline, having last been seen 8 days 13 hours ago.

What position does nameserver hold in the server rankings?

For seven-day player hours, nameserver is ranked #13,039, placing it in the top 59% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry nameserver?

Included in these Rust Census lists is nameserver: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on nameserver carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp15 (Max players): 15 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags nameserver publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for nameserver?

A procedural map runs on nameserver, generated by the game.

How is nameserver configured, and what rules does it keep?

No gather rate is recorded for nameserver in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is disabled.

How to join

What steps are needed to join nameserver?

Enter client.connect 85.26.241.27:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp15,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp15Max players 15 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build The server runs game build 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.