Statistical profileOffline
Rust Test Local
85.251.89.125:28015 checked 8d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,423 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on Rust Test Local
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 23:43 UTC8d ago | 1 | – | running | 1 |
| Fri 9 Oct, 13:39 UTC20d ago | 1 | – | 11.4 days | 1 |
| Fri 18 Sep, 07:56 UTC41d ago | 1 | halved by day 3 | 21.2 days | 0 |
| Fri 18 Sep, 00:11 UTC41d ago | 1 | – | 0.3 days | 1 |
| Wed 16 Sep, 00:25 UTC43d ago | 1 | held half | 2 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Test Local
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Test Local
What the server publishes and what was recorded
| Address | 85.251.89.125:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 23:43 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 556 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 424 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 71 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 66 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 53 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 185 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does Rust Test Local wipe, and how often?
Rust Test Local wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 8 days 14 hours.
What should you expect on wipe day at Rust Test Local?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 3.
About the server
What does the record show for the uptime and current status of Rust Test Local?
The latest count records Rust Test Local as offline, last seen 8 days 1 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.
What location has been recorded for Rust Test Local?
No region is given by Rust Test Local. Rust Census does not look up where the machine stands; it shows where a server says it is. 85.251.89.125:28015 is its address.
What version of Rust has been recorded on Rust Test Local?
Rust network protocol 2634 and build 167234 on Linux is the version Rust Test Local runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for Rust Test Local?
The last count for Rust Test Local was 8 days 1 hours ago; it is offline at present.
What position does Rust Test Local hold in the server rankings?
For seven-day player hours, Rust Test Local is ranked #15,423, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Rust Test Local?
These Rust Census lists include Rust Test Local: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Rust Test Local carry?
Read by the game's server browser, Rust Test Local publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167234 (Build): Game build: 167234; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for Rust Test Local?
Rust Test Local runs a procedural map, which the game generates.
How is Rust Test Local configured, and what rules does it keep?
The name of Rust Test Local carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
What steps are needed to join Rust Test Local?
You can open the console in Rust with F1 and enter client.connect 85.251.89.125:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167234,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167234 | Build Game build: 167234. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.