Statistical profileOnline
locServ47
85.236.190.20:28015 checked 6m ago
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1. Main points
Players now
1/ 20
5% full
7-day average
0
peak 3
Rank
#5,990
top 27%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 1 players on it, 5% of its 20 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #5,990 of all ranked servers, the top 27%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on locServ47
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
3
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:11 UTC25d ago | 3 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of locServ47
3000 · seed 3221155
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 3221155 |
8. Server characteristics
Table 3: Characteristics of locServ47
What the server publishes and what was recorded
| Address | 85.236.190.20:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 06:17 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 164 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 160 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 17 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 15 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 7 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 76 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on locServ47?
Too few wipes of locServ47 are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 25 days 23 hours have passed since this world was made.
What should you expect on wipe day at locServ47?
Recent wipes drew an average peak of 3 players. 29 hours after the latest wipe, the crowd peaked.
Server details
Is locServ47 up, and how well has it held up?
locServ47 is online at the time of this release. By its own reported uptime, it restarted about 4 days 23 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 23 September 2026.
Does locServ47 hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 185; the lowest reading was 143. The world carried up to 48,485 entities, including buildings, deployables and all else. Up to 2,330 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does locServ47 run from?
A region is not published by locServ47. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.236.190.20:28015 it is addressed.
On which Rust version does locServ47 operate?
This release lists locServ47 on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does locServ47 carry?
locServ47 stands at 1 players from 20 slots in this release. Averaged over seven days: 0 players, with a peak of 3. Over the past 48 hours the highest average fell at 07:00 UTC: 1 players.
What position does locServ47 hold in the server rankings?
For seven-day player hours, locServ47 is ranked #5,990, placing it in the top 27% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry locServ47?
These Rust Census lists include locServ47: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on locServ47?
These are the tags locServ47 publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on locServ47?
The procedural map on locServ47 is generated by the game, measures 3,000 and carries seed 3221155. Because one size and seed give one map, RustMaps can display it from this page.
How is locServ47 configured, and what rules does it keep?
The name of locServ47 carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to locServ47?
Enter client.connect 85.236.190.20:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp20 | Max players 20 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
