Statistical profileOffline
test.pvdw.io
85.234.204.103:50080 checked 3d ago
Connect to this server
1. Main points
Players now
1/ 30
3% full
7-day average
0
peak 1
Rank
#13,999
top 63%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 3% of its 30 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,999 of all ranked servers, the top 63%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on test.pvdw.io
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 23:28 UTC3d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of test.pvdw.io
3000 · seed 1103970972
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 1103970972 |
8. Server characteristics
Table 3: Characteristics of test.pvdw.io
What the server publishes and what was recorded
| Address | 85.234.204.103:50080 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 23:28 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 231 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 315 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 765 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 46 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 893 / 950 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 739 / 800 |
10. Quick answers
From the figures on this page.
Wipe records
When does test.pvdw.io wipe, and how often?
With too few wipes of test.pvdw.io on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 3 days 21 hours have passed since this world was made.
What should you expect on wipe day at test.pvdw.io?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of test.pvdw.io?
Last seen 3 days 21 hours ago, test.pvdw.io is offline in this release. 0 of 72 hours on across the last 3 full days gives an uptime of 0%. First recorded by Rust Census on 25 October 2026.
Which location does test.pvdw.io run from?
No region is given by test.pvdw.io. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 85.234.204.103:50080 is its address.
Which Rust version is test.pvdw.io running?
Rust network protocol 2635 and build 168909 on Linux is the version test.pvdw.io runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on test.pvdw.io?
test.pvdw.io is offline at present; its last recording was 3 days 21 hours ago. This release records a seven-day average of 0 players and a peak of 1.
How does test.pvdw.io compare with other servers in the rankings?
The rank for test.pvdw.io is #13,999 on seven-day player hours, in the top 63% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry test.pvdw.io?
Included in these Rust Census lists is test.pvdw.io: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on test.pvdw.io carry?
gmvanilla (Game mode): Survival play in the vanilla format; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set are the tags test.pvdw.io publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on test.pvdw.io?
Size 3,000 and seed 1103970972: that is the procedural map on test.pvdw.io, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is test.pvdw.io configured, and what rules does it keep?
No gather rate is given in the name of test.pvdw.io. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
How to join
What is the way to join test.pvdw.io?
You can open the console in Rust with F1 and enter client.connect 85.234.204.103:50080; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://www.pvdw.io.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp30 | Max players The server holds 30 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.