Statistical profileOffline
Private Test Server
85.201.105.42:28015 checked 3d ago
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1. Main points
Players now
1/ 1
100% full
7-day average
0
peak 1
Rank
#11,522
top 52%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #11,522 of all ranked servers, the top 52%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on Private Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:08 UTC3d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Private Test Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Private Test Server
What the server publishes and what was recorded
| Address | 85.201.105.42:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 22:08 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 649 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 442 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 41 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 48 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 185 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 116 / 150 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Private Test Server?
With too few wipes of Private Test Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 3 days 14 hours.
What should you expect on wipe day at Private Test Server?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of Private Test Server?
The latest count records Private Test Server as offline, last seen 3 days 10 hours ago. A total of 5 of 168 hours were up over 7 full days, which is 3% of the time. The first sighting of it by Rust Census was on 20 October 2026.
Which location does Private Test Server run from?
A region is not published by Private Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 85.201.105.42:28015 is its address.
What version of Rust has been recorded on Private Test Server?
The version in use on Private Test Server is Rust network protocol 2635 and build 169075 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Private Test Server?
Private Test Server is offline at present; its last recording was 3 days 10 hours ago. This release records a seven-day average of 0 players and a peak of 1.
How does Private Test Server compare with other servers in the rankings?
The rank for Private Test Server is #11,522 on seven-day player hours, in the top 52% of ranked servers.
Tags, lists
Where does Private Test Server appear among the Rust Census lists and filters?
These Rust Census lists include Private Test Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The tags on Private Test Server: what do they indicate?
Read by the game's server browser, Private Test Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs169075 (Build): Build 169075 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Private Test Server?
The game generates the procedural map on Private Test Server.
On Private Test Server, what rules and settings are in force?
No gather rate is recorded for Private Test Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join Private Test Server?
You can open the console in Rust with F1 and enter client.connect 85.201.105.42:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs169075,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players The server holds 1 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs169075 | Build Build 169075 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.