Statistical profileOffline
CrazyWorld
85.190.163.192:10500 checked 40d ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,427
no region published
Last wipe
48d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- It ranks #15,427 of all ranked servers, on player hours over the last seven days.
- Its current map went up 48d ago.
2. Players
Figure 1: Players on CrazyWorld
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of CrazyWorld
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of CrazyWorld
What the server publishes and what was recorded
| Address | 85.190.163.192:10500 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 11 Sep 2026, 22:50 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 66 on average | 13 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 57 on average | 77 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 23 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 10 on average | 9 / 100 |
| [红牛五倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 7 / 200 |
| [红果十倍]10.30日|新档|开荒|激战|爽玩 | EA · quad · weekly · 8 on average | 7 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for CrazyWorld: what is it?
The rhythm of CrazyWorld's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 48 days 1 hours.
About the server
Is CrazyWorld up, and how well has it held up?
The latest count records CrazyWorld as offline, last seen 40 days ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 19 September 2026.
Which location does CrazyWorld run from?
No region is given by CrazyWorld. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.190.163.192:10500 it is addressed.
On which Rust version does CrazyWorld operate?
The version in use on CrazyWorld is Rust network protocol 2633 and build 164530 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on CrazyWorld?
CrazyWorld is offline at present; its last recording was 40 days ago.
What position does CrazyWorld hold in the server rankings?
The rank for CrazyWorld is #15,427 on seven-day player hours, in the top – of ranked servers.
Tag details
Where does CrazyWorld appear among the Rust Census lists and filters?
These Rust Census lists include CrazyWorld: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
The tags on CrazyWorld: what do they indicate?
gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp20 (Max players): 20 slots are available; ts4 (Group limit): Team size is capped at 4; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags CrazyWorld publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for CrazyWorld?
A procedural map runs on CrazyWorld, generated by the game.
On CrazyWorld, what rules and settings are in force?
No gather rate is given in the name of CrazyWorld. A limit of 4 players applies to groups (quad). softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join CrazyWorld?
Enter client.connect 85.190.163.192:10500 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2633,gmsoftcore,cs164530,ts4
Game
gmsoftcore | Game mode This is softcore, which runs on an easier ruleset. |
|---|---|
mp20 | Max players 20 slots are available. |
ts4 | Group limit Team size is capped at 4. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs164530 | Build Game build: 164530. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.