Statistical profileOffline
Letsfail
85.190.161.109:26000 checked 12h ago
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1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
28d ago
no schedule published
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- It ranks #15,268 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Letsfail
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 21h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 21h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW28d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Letsfail
What the server publishes and what was recorded
| Address | 85.190.161.109:26000 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 17:50 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 198 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 271 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 709 / 800 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 41 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 802 / 900 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 636 / 725 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Letsfail?
A monthly force wipe is the sole occasion on which Letsfail wipes. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 28 days 4 hours have passed since this world was made.
On Letsfail, what happens on wipe day?
Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
About the server
How reliable is Letsfail, and is it online now?
Last seen 12 hours ago, Letsfail is offline in this release. By its own reported uptime, it restarted about 7 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of Letsfail show?
Over the last 48 hours, server fps averaged 13; the lowest reading was 9. Buildings, deployables and everything else in the world took the entity count to 93,937. Up to 2,345 MB of memory was used. Players feel low fps and a rising entity count as lag.
What location has been recorded for Letsfail?
A region is not published by Letsfail. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 85.190.161.109:26000 it is addressed.
On which Rust version does Letsfail operate?
Rust network protocol 2635 and build 168909 on Windows is the version Letsfail runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Letsfail carry?
The last count for Letsfail was 12 hours ago; it is offline at present. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is Letsfail placed?
For seven-day player hours, Letsfail is ranked #15,268, placing it in the top 68% of all ranked servers.
Tags, lists
Where does Letsfail appear among the Rust Census lists and filters?
Included in these Rust Census lists is Letsfail: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more.
Which meanings do the tags on Letsfail carry?
gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^q (Premium): This server admits only players with Rust premium status are the tags Letsfail publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on Letsfail?
The procedural map on Letsfail is generated by the game, measures 4,000 and carries seed 2305. Because one size and seed give one map, RustMaps can display it from this page.
On Letsfail, what rules and settings are in force?
The name of Letsfail carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. This server admits only players with Rust premium status. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join Letsfail?
You can open the console in Rust with F1 and enter client.connect 85.190.161.109:26000; or press Launch Rust and join on this page, and you are connected through Steam. This server admits only players with Rust premium status.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmvanilla,cs168909,^q,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp20 | Max players 20 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^q | Premium This server admits only players with Rust premium status. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
