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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 92,510 players on 11,847 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

>>TGC<<

85.190.160.9:10500 checked 16h ago

Release date
Next release
In five minutes (22:35 UTC)
Source
Live server queries
Server address
85.190.160.9:10500
First recorded
14 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 20

5% full

7-day average

1

peak 2

Rank

#6,148

top 28%

Last wipe

14d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 5% of its 20 slots.
  • Over the last seven days it averaged 1 players, with a peak of 2.
  • It ranks #6,148 of all ranked servers, the top 28%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on >>TGC<<

Players now and over time, UTC

AveragePeak
00.511.5221:0022:0020:0021:0022:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304021:0022:0020:0021:0022:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of >>TGC<<

3500 · seed 6738

Map of >>TGC<<

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed6738
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of >>TGC<<

What the server publishes and what was recorded

Address85.190.160.9:10500
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 17:46 UTC
Hostname–
First seen14 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average470 / 575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average451 / 475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average847 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average58 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average950 / 250
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average26 / 250

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on >>TGC<<?

Too few wipes of >>TGC<< are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 14 days 21 hours ago.

About the server

Is >>TGC<< up, and how well has it held up?

Last seen 16 hours ago, >>TGC<< is offline in this release. By its own reported uptime, it restarted about 1 hours ago. 20 of 168 hours on across the last 7 full days gives an uptime of 12%. It was first seen by Rust Census on 14 October 2026.

Does >>TGC<< hold a steady frame rate and connection?

Average server fps over the last 48 hours was 32, with a low of 30. Buildings, deployables and everything else in the world took the entity count to 65,251. Up to 1,379 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is >>TGC<< based?

No region is published by >>TGC<<. Rust Census does not look up where the machine stands; it shows where a server says it is. At 85.190.160.9:10500 it is addressed.

What version of Rust has been recorded on >>TGC<<?

Rust network protocol 2635 and build 168909 on Windows is the version >>TGC<< runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does >>TGC<< carry?

>>TGC<< is offline at present; its last recording was 16 hours ago. This release records a seven-day average of 1 players and a peak of 2. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 2 players.

What position does >>TGC<< hold in the server rankings?

The rank for >>TGC<< is #6,148 on seven-day player hours, in the top 28% of ranked servers.

Tag details

Where does >>TGC<< appear among the Rust Census lists and filters?

The Rust Census lists that >>TGC<< fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on >>TGC<<?

Read by the game's server browser, >>TGC<< publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for >>TGC<<?

>>TGC<< runs a procedural map of size 3,500 with seed 6738, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is >>TGC<< configured, and what rules does it keep?

No gather rate is given in the name of >>TGC<<. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to >>TGC<<?

Enter client.connect 85.190.160.9:10500 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanillaGame mode Survival play in the vanilla format.
mp20Max players Slots: 20.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.