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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,587 players on 11,652 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

EACPatchTest

85.175.226.51:29000 checked 18d ago

Release date
Next release
In five minutes (16:40 UTC)
Source
Live server queries
Server address
85.175.226.51:29000
First recorded
11 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 50

2% full

7-day average

0

peak –

Rank

#15,561

top 70%

Last wipe

18d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
  • It ranks #15,561 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 18d ago.

2. Players

Figure 1: Players on EACPatchTest

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:42 UTC18d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of EACPatchTest

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of EACPatchTest

What the server publishes and what was recorded

Address85.175.226.51:29000
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 15:42 UTC
Hostname–
First seen11 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 482 on average47 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average84 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average218 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average8 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average278 / 325
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average267 / 275

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on EACPatchTest?

Too few wipes of EACPatchTest are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 18 days 12 hours.

What should you expect on wipe day at EACPatchTest?

An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began.

Server details

How reliable is EACPatchTest, and is it online now?

EACPatchTest is offline at the time of this release; it was last seen 18 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 11 October 2026.

In which location is EACPatchTest based?

No region is published by EACPatchTest. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 85.175.226.51:29000 it is addressed.

Which Rust version is EACPatchTest running?

The version in use on EACPatchTest is Rust network protocol 2634 and build 167398 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does EACPatchTest carry?

At this release EACPatchTest is offline, having last been seen 18 days 11 hours ago.

In the rankings of Rust servers, where is EACPatchTest placed?

For seven-day player hours, EACPatchTest is ranked #15,561, placing it in the top 70% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover EACPatchTest?

These Rust Census lists include EACPatchTest: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on EACPatchTest?

These are the tags EACPatchTest publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

What map is listed for EACPatchTest?

EACPatchTest runs a procedural map, which the game generates.

How is EACPatchTest configured, and what rules does it keep?

No gather rate is recorded for EACPatchTest in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to EACPatchTest?

You can open the console in Rust with F1 and enter client.connect 85.175.226.51:29000; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs167398Build Game build: 167398.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.