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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,974 players on 11,615 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

4Netplayers Rust Server AndyGnbg

85.14.216.7:22400 checked 11m ago

moddedoxidepve
Release date
Next release
In five minutes (06:20 UTC)
Source
Live server queries
Server address
85.14.216.7:22400
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 1

Rank

#7,198

top 32%

No wipes

resets

5 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #7,198 of all ranked servers, the top 32%, on player hours over the last seven days.
  • It makes a new world every few hours (5 this week): those are resets, not wipes.

2. Players

Figure 1: Players on 4Netplayers Rust Server AndyGnbg

Players now and over time, UTC

AveragePeak
00.250.50.75107:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304007:0016:0002:0011:0020:0005:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:24 UTC15h ago – – – 1
Thu 29 Oct, 14:57 UTC15h ago – – – 0
Mon 26 Oct, 14:22 UTC3d ago 1 halved by day 1 3 days 1
Sun 25 Oct, 12:00 UTC4d ago – – – 1
Sun 25 Oct, 07:29 UTC4d ago 1 – 1.3 days 0
Sat 3 Oct, 12:50 UTC26d ago 1 halved by day 8 21.8 days 0
Fri 2 Oct, 14:18 UTC27d ago – – – 0
Fri 2 Oct, 12:39 UTC27d ago 1 – 1 days 1
Thu 1 Oct, 18:12 UTC FW28d ago 1 – 0.8 days 0
Sun 20 Sep, 11:22 UTC39d ago 2 halved by day 4 11.3 days 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of 4Netplayers Rust Server AndyGnbg

2450 · seed 57587475

Map of 4Netplayers Rust Server AndyGnbg

Table 2: The world

As the server publishes it

MapProcedural Map
Size2450
Seed57587475
Open on RustMaps

7. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server AndyGnbg

What the server publishes and what was recorded

Address85.14.216.7:22400
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen13 Sep 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Cozy Rust PvEEU · groups of 8+ · monthly · 1 on average0 / 70

9. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for 4Netplayers Rust Server AndyGnbg: what is it?

No reset on 4Netplayers Rust Server AndyGnbg counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server record

What does the record show for the uptime and current status of 4Netplayers Rust Server AndyGnbg?

4Netplayers Rust Server AndyGnbg is online at the time of this release. By its own reported uptime, it restarted about 13 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.

How well does 4Netplayers Rust Server AndyGnbg perform?

The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 32,626 entities, including buildings, deployables and all else. Up to 1,674 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is 4Netplayers Rust Server AndyGnbg based?

A region is not published by 4Netplayers Rust Server AndyGnbg. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.14.216.7:22400 it is addressed.

Which Rust version is 4Netplayers Rust Server AndyGnbg running?

The version in use on 4Netplayers Rust Server AndyGnbg is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for 4Netplayers Rust Server AndyGnbg?

The present count is 0 players on 4Netplayers Rust Server AndyGnbg, out of 10 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 0 players was recorded at 15:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is 4Netplayers Rust Server AndyGnbg placed?

For seven-day player hours, 4Netplayers Rust Server AndyGnbg is ranked #7,198, placing it in the top 32% of all ranked servers.

Lists and tags

Where does 4Netplayers Rust Server AndyGnbg appear among the Rust Census lists and filters?

These Rust Census lists include 4Netplayers Rust Server AndyGnbg: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by each tag shown on 4Netplayers Rust Server AndyGnbg?

These are the tags 4Netplayers Rust Server AndyGnbg publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for 4Netplayers Rust Server AndyGnbg?

Size 2,450 and seed 57587475: that is the procedural map on 4Netplayers Rust Server AndyGnbg, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for 4Netplayers Rust Server AndyGnbg?

The name of 4Netplayers Rust Server AndyGnbg carries no gather rate. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join 4Netplayers Rust Server AndyGnbg?

Enter client.connect 85.14.216.7:22400 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp10Max players Slots: 10.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.