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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 47,205 players on 11,672 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

4Netplayers Rust Server - OK

85.14.216.17:21100 checked 6d ago

quad moddedoxidesoftcore
Release date
Next release
In five minutes (15:15 UTC)
Source
Live server queries
Server address
85.14.216.17:21100
First recorded
17 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,269

top 69%

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,269 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on 4Netplayers Rust Server - OK

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, and #619 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC27d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of 4Netplayers Rust Server - OK

4000 · seed 1234567890

Map of 4Netplayers Rust Server - OK

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed1234567890
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server - OK

What the server publishes and what was recorded

Address85.14.216.17:21100
Region–
Max players10
Group limitquad
Wipe schedule–
Last wipe2 Oct 2026, 04:04 UTC
Hostname–
First seen17 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average1 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1 / 233
[EA] Softcore 1quad · monthly · 67 on average15 / 350
[US] Facepunch Softcore 2NA · quad · monthly · 57 on average67 / 300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 32 on average32 / 150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average7 / 100

10. Quick answers

From the figures on this page.

Wipe details

When does 4Netplayers Rust Server - OK wipe, and how often?

With too few wipes of 4Netplayers Rust Server - OK on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 27 days 22 hours have passed since this world was made.

What should you expect on wipe day at 4Netplayers Rust Server - OK?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 7 hours passed before the crowd peaked.

Server details

How reliable is 4Netplayers Rust Server - OK, and is it online now?

The latest count records 4Netplayers Rust Server - OK as offline, last seen 6 days 11 hours ago. 16 of 168 hours on across the last 7 full days gives an uptime of 10%. It was first seen by Rust Census on 17 September 2026.

What location has been recorded for 4Netplayers Rust Server - OK?

A region is not published by 4Netplayers Rust Server - OK. Rust Census does not look up where the machine stands; it shows where a server says it is. 85.14.216.17:21100 is its address.

What version of Rust has been recorded on 4Netplayers Rust Server - OK?

Rust network protocol 2634 and build 167781 on Linux is the version 4Netplayers Rust Server - OK runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK is offline at present; its last recording was 6 days 11 hours ago. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is 4Netplayers Rust Server - OK placed?

The rank for 4Netplayers Rust Server - OK is #15,269 on seven-day player hours, in the top 69% of ranked servers. This release places it #619 among quad servers.

Lists and tags

Which Rust Census filters and lists cover 4Netplayers Rust Server - OK?

These Rust Census lists include 4Netplayers Rust Server - OK: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What is meant by each tag shown on 4Netplayers Rust Server - OK?

gmsoftcore (Game mode): Softcore is the mode, with its easier ruleset; mp10 (Max players): 10 slots are available; ts4 (Group limit): No team may hold more than 4; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags 4Netplayers Rust Server - OK publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on 4Netplayers Rust Server - OK?

Size 4,000 and seed 1234567890: that is the procedural map on 4Netplayers Rust Server - OK, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On 4Netplayers Rust Server - OK, what rules and settings are in force?

The name of 4Netplayers Rust Server - OK carries no gather rate. 4 players is the cap for a group (quad). softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join 4Netplayers Rust Server - OK?

You can open the console in Rust with F1 and enter client.connect 85.14.216.17:21100; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcoreGame mode Softcore is the mode, with its easier ruleset.
mp10Max players 10 slots are available.
ts4Group limit No team may hold more than 4.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build The server runs game build 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.