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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 48,316 players on 11,667 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

4Netplayers Rust Server

85.14.216.16:24500 checked 31d ago

Release date
Next release
In five minutes (08:10 UTC)
Source
Live server queries
Server address
85.14.216.16:24500
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#16,957

top 71%

Last wipe

53d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #16,957 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 53d ago.

2. Players

Figure 1: Players on 4Netplayers Rust Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of 4Netplayers Rust Server

5000 · seed 889538489

Map of 4Netplayers Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size5000
Seed889538489
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server

What the server publishes and what was recorded

Address85.14.216.16:24500
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe5 Sep 2026, 17:19 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average0 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average303 / 325
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average11 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average25 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average49 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average135 / 200

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on 4Netplayers Rust Server?

The rhythm of 4Netplayers Rust Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 53 days 15 hours.

Server record

What does the record show for the uptime and current status of 4Netplayers Rust Server?

Last seen 31 days 1 hours ago, 4Netplayers Rust Server is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.

Which location does 4Netplayers Rust Server run from?

No region is published by 4Netplayers Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.14.216.16:24500 it is addressed.

What version of Rust has been recorded on 4Netplayers Rust Server?

Rust network protocol 2633 and build 165217 on Linux is the version 4Netplayers Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on 4Netplayers Rust Server?

At this release 4Netplayers Rust Server is offline, having last been seen 31 days 1 hours ago.

In the rankings of Rust servers, where is 4Netplayers Rust Server placed?

The rank for 4Netplayers Rust Server is #16,957 on seven-day player hours, in the top 71% of ranked servers.

Lists and tags

Where does 4Netplayers Rust Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is 4Netplayers Rust Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on 4Netplayers Rust Server carry?

These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Build 165217 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for 4Netplayers Rust Server?

Size 5,000 and seed 889538489: that is the procedural map on 4Netplayers Rust Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for 4Netplayers Rust Server?

No gather rate is recorded for 4Netplayers Rust Server in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to 4Netplayers Rust Server?

You can open the console in Rust with F1 and enter client.connect 85.14.216.16:24500; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanillaGame mode This is vanilla survival.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build Build 165217 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.