Statistical profileOffline
4Netplayers Rust Server
85.14.216.16:24500 checked 31d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,957
top 71%
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #16,957 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 53d ago.
2. Players
Figure 1: Players on 4Netplayers Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of 4Netplayers Rust Server
5000 · seed 889538489
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | 889538489 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers Rust Server
What the server publishes and what was recorded
| Address | 85.14.216.16:24500 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Sep 2026, 17:19 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 0 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 303 / 325 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 11 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 25 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 49 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 135 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on 4Netplayers Rust Server?
The rhythm of 4Netplayers Rust Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 53 days 15 hours.
Server record
What does the record show for the uptime and current status of 4Netplayers Rust Server?
Last seen 31 days 1 hours ago, 4Netplayers Rust Server is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.
Which location does 4Netplayers Rust Server run from?
No region is published by 4Netplayers Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.14.216.16:24500 it is addressed.
What version of Rust has been recorded on 4Netplayers Rust Server?
Rust network protocol 2633 and build 165217 on Linux is the version 4Netplayers Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on 4Netplayers Rust Server?
At this release 4Netplayers Rust Server is offline, having last been seen 31 days 1 hours ago.
In the rankings of Rust servers, where is 4Netplayers Rust Server placed?
The rank for 4Netplayers Rust Server is #16,957 on seven-day player hours, in the top 71% of ranked servers.
Lists and tags
Where does 4Netplayers Rust Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is 4Netplayers Rust Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers Rust Server carry?
These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Build 165217 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for 4Netplayers Rust Server?
Size 5,000 and seed 889538489: that is the procedural map on 4Netplayers Rust Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for 4Netplayers Rust Server?
No gather rate is recorded for 4Netplayers Rust Server in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to 4Netplayers Rust Server?
You can open the console in Rust with F1 and enter client.connect 85.14.216.16:24500; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165217 | Build Build 165217 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.