Statistical profileOnline
4Netplayers Klaus Rust Server
85.14.216.104:20300 checked 11m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#6,205
top 28%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,205 of all ranked servers, the top 28%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on 4Netplayers Klaus Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
15.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 6
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 14:31 UTC2d ago | 1 | – | running | 0 |
| Fri 2 Oct, 04:50 UTC26d ago | 1 | halved by day 10 | 24.4 days | 0 |
| Fri 25 Sep, 16:42 UTC33d ago | 5 | halved by day 2 | 6.5 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of 4Netplayers Klaus Rust Server
6000 · seed 444566652
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 444566652 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers Klaus Rust Server
What the server publishes and what was recorded
| Address | 85.14.216.104:20300 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 14:31 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 166 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 119 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 19 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 15 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 18 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 25 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on 4Netplayers Klaus Rust Server?
No next wipe can be predicted for 4Netplayers Klaus Rust Server, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 11 hours.
On 4Netplayers Klaus Rust Server, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. The peak of the latest wipe's crowd came 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 6 in those cases where it did not hold.
Server details
How reliable is 4Netplayers Klaus Rust Server, and is it online now?
This release records 4Netplayers Klaus Rust Server as online. By its own reported uptime, it restarted about 42 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 13 September 2026.
How well does 4Netplayers Klaus Rust Server perform?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 27. The world carried up to 195,340 entities, including buildings, deployables and all else. Memory use reached 4,514 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for 4Netplayers Klaus Rust Server?
No region is given by 4Netplayers Klaus Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 85.14.216.104:20300 it is addressed.
Which Rust version is 4Netplayers Klaus Rust Server running?
This release lists 4Netplayers Klaus Rust Server on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for 4Netplayers Klaus Rust Server?
At counting time 4Netplayers Klaus Rust Server recorded 0 players across 10 slots. Averaged over seven days: 0 players, with a peak of 2.
In the rankings of Rust servers, where is 4Netplayers Klaus Rust Server placed?
The rank for 4Netplayers Klaus Rust Server is #6,205 on seven-day player hours, in the top 28% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry 4Netplayers Klaus Rust Server?
The Rust Census lists that 4Netplayers Klaus Rust Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on 4Netplayers Klaus Rust Server?
Read by the game's server browser, 4Netplayers Klaus Rust Server publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on 4Netplayers Klaus Rust Server?
4Netplayers Klaus Rust Server runs a procedural map of size 6,000 with seed 444566652, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On 4Netplayers Klaus Rust Server, what rules and settings are in force?
The name of 4Netplayers Klaus Rust Server carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to 4Netplayers Klaus Rust Server?
You can open the console in Rust with F1 and enter client.connect 85.14.216.104:20300; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.