Statistical profileOffline
4Netplayers Rust Server
85.14.216.102:21800 checked 39d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,490
top 70%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,490 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 54d ago.
2. Players
Figure 1: Players on 4Netplayers Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of 4Netplayers Rust Server
4000 · seed 1234567890
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 1234567890 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers Rust Server
What the server publishes and what was recorded
| Address | 85.14.216.102:21800 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Sep 2026, 07:45 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 531 on average | 226 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 196 / 225 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 20 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 280 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 20 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 100 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for 4Netplayers Rust Server: what is it?
With too few wipes of 4Netplayers Rust Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 54 days 23 hours ago.
About the server
How reliable is 4Netplayers Rust Server, and is it online now?
4Netplayers Rust Server is offline at the time of this release; it was last seen 39 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 13 September 2026.
Which location does 4Netplayers Rust Server run from?
No region is given by 4Netplayers Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 85.14.216.102:21800 it is addressed.
Which Rust version is 4Netplayers Rust Server running?
Rust network protocol 2633 and build 164530 on Linux is the version 4Netplayers Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does 4Netplayers Rust Server carry?
4Netplayers Rust Server is offline at present; its last recording was 39 days 21 hours ago.
How does 4Netplayers Rust Server compare with other servers in the rankings?
For seven-day player hours, 4Netplayers Rust Server is ranked #15,490, placing it in the top 70% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover 4Netplayers Rust Server?
Included in these Rust Census lists is 4Netplayers Rust Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on 4Netplayers Rust Server: what do they indicate?
Read by the game's server browser, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for 4Netplayers Rust Server?
The procedural map on 4Netplayers Rust Server is generated by the game, measures 4,000 and carries seed 1234567890. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for 4Netplayers Rust Server?
No gather rate is given in the name of 4Netplayers Rust Server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join 4Netplayers Rust Server?
Enter client.connect 85.14.216.102:21800 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmvanilla,cs164530,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs164530 | Build Game build: 164530. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.