Statistical profileOnline
4Netplayers 311023
85.14.211.6:20000 checked 11m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,411
top 69%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,411 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on 4Netplayers 311023
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
1.8 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:12 UTC22d ago | 0 | – | running | 0 |
| Sun 4 Oct, 03:10 UTC23d ago | 0 | – | 1.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of 4Netplayers 311023
4000 · seed 1234567890
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 1234567890 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers 311023
What the server publishes and what was recorded
| Address | 85.14.211.6:20000 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 22:12 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 527 on average | 270 / 350 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 331 on average | 24 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 329 on average | 34 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 134 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 48 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 48 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for 4Netplayers 311023: what is it?
The rhythm of 4Netplayers 311023's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 22 days 3 hours have passed since this world was made.
On 4Netplayers 311023, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server details
How reliable is 4Netplayers 311023, and is it online now?
At the latest check, 4Netplayers 311023 was online. By its own reported uptime, it restarted about 20 hours ago. Of the 168 hours in the last 7 full days, it was up 159 of them, or 95%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of 4Netplayers 311023 show?
Over the last 48 hours, server fps averaged 30; the lowest reading was 29. Buildings, deployables and everything else in the world took the entity count to 89,714. Memory use reached 3,491 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is 4Netplayers 311023 based?
No region is published by 4Netplayers 311023. Rust Census does not look up where the machine stands; it shows where a server says it is. 85.14.211.6:20000 is its address.
What version of Rust has been recorded on 4Netplayers 311023?
Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers 311023 runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on 4Netplayers 311023?
4Netplayers 311023 stands at 0 players from 10 slots in this release. This release gives a seven-day average of 0 players.
How does 4Netplayers 311023 compare with other servers in the rankings?
The rank for 4Netplayers 311023 is #15,411 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry 4Netplayers 311023?
The Rust Census lists that 4Netplayers 311023 fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers 311023 carry?
Read by the game's server browser, 4Netplayers 311023 publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on 4Netplayers 311023?
The procedural map on 4Netplayers 311023 is generated by the game, measures 4,000 and carries seed 1234567890. Because one size and seed give one map, RustMaps can display it from this page.
How is 4Netplayers 311023 configured, and what rules does it keep?
No gather rate is given in the name of 4Netplayers 311023. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to 4Netplayers 311023?
You can open the console in Rust with F1 and enter client.connect 85.14.211.6:20000; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.