Statistical profileOffline
4Netplayers Rust Server
85.14.211.3:22900 checked 28d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#14,469
top 61%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #14,469 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 32d ago.
2. Players
Figure 1: Players on 4Netplayers Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of 4Netplayers Rust Server
4000 · seed 1234567890
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 1234567890 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers Rust Server
What the server publishes and what was recorded
| Address | 85.14.211.3:22900 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Sep 2026, 08:00 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 535 on average | 334 / 350 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 320 on average | 7 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 319 on average | 20 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 129 / 225 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 64 / 225 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 33 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for 4Netplayers Rust Server: what is it?
With too few wipes of 4Netplayers Rust Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 32 days 23 hours have passed since this world was made.
About the server
Is 4Netplayers Rust Server up, and how well has it held up?
4Netplayers Rust Server is offline at the time of this release; it was last seen 28 days 11 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 25 September 2026.
In which location is 4Netplayers Rust Server based?
No region is published by 4Netplayers Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 85.14.211.3:22900 it is addressed.
Which Rust version is 4Netplayers Rust Server running?
This release lists 4Netplayers Rust Server on Rust network protocol 2633 and build 165217, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for 4Netplayers Rust Server?
At this release 4Netplayers Rust Server is offline, having last been seen 28 days 11 hours ago.
How does 4Netplayers Rust Server compare with other servers in the rankings?
For seven-day player hours, 4Netplayers Rust Server is ranked #14,469, placing it in the top 61% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry 4Netplayers Rust Server?
The Rust Census lists that 4Netplayers Rust Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers Rust Server carry?
Read by the game's server browser, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for 4Netplayers Rust Server?
The procedural map on 4Netplayers Rust Server is generated by the game, measures 4,000 and carries seed 1234567890. Because one size and seed give one map, RustMaps can display it from this page.
On 4Netplayers Rust Server, what rules and settings are in force?
No gather rate is given in the name of 4Netplayers Rust Server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join 4Netplayers Rust Server?
Enter client.connect 85.14.211.3:22900 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165217 | Build Game build: 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.