Statistical profileOffline
4Netplayers Rust Server
85.14.210.9:21800 checked 8d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,379
top 70%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,379 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on 4Netplayers Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
14.5 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:46 UTC11d ago | 1 | – | running | 0 |
| Sat 3 Oct, 07:25 UTC25d ago | 0 | – | 14.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of 4Netplayers Rust Server
2200 · seed 1234567890
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2200 |
| Seed | 1234567890 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers Rust Server
What the server publishes and what was recorded
| Address | 85.14.210.9:21800 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 23:08 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 395 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 242 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 41 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 31 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 69 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 80 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does 4Netplayers Rust Server wipe, and how often?
Too few wipes of 4Netplayers Rust Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 10 days 23 hours.
How is wipe day run on 4Netplayers Rust Server?
An average of 0 players attended at peak across recent wipes. 1 hours after the latest wipe, the crowd peaked.
Server record
Is 4Netplayers Rust Server up, and how well has it held up?
The latest count records 4Netplayers Rust Server as offline, last seen 8 days 6 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 26 September 2026.
Which location does 4Netplayers Rust Server run from?
No region is given by 4Netplayers Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 85.14.210.9:21800 is its address.
Which Rust version is 4Netplayers Rust Server running?
Rust network protocol 2634 and build 167781 on Linux is the version 4Netplayers Rust Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for 4Netplayers Rust Server?
At this release 4Netplayers Rust Server is offline, having last been seen 8 days 6 hours ago.
How does 4Netplayers Rust Server compare with other servers in the rankings?
The rank for 4Netplayers Rust Server is #15,379 on seven-day player hours, in the top 70% of ranked servers.
Lists and tags
Where does 4Netplayers Rust Server appear among the Rust Census lists and filters?
These Rust Census lists include 4Netplayers Rust Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on 4Netplayers Rust Server carry?
These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 2,200 with seed 1234567890, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for 4Netplayers Rust Server?
The name of 4Netplayers Rust Server carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join 4Netplayers Rust Server?
You can open the console in Rust with F1 and enter client.connect 85.14.210.9:21800; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.