Statistical profileOnline
Gamed!de
85.14.194.247:28015 checked 6m ago
Connect to this server
1. Main points
Players now
0/ 8
0% full
7-day average
0
peak 1
Rank
#7,475
top 34%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 8 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #7,475 of all ranked servers, the top 34%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on Gamed!de
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Gamed!de
What the server publishes and what was recorded
| Address | 85.14.194.247:28015 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 16:35 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 143 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 122 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 13 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 16 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 14 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 37 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does Gamed!de wipe, and how often?
With too few wipes of Gamed!de on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 12 days 11 hours have passed since this world was made.
Server record
How reliable is Gamed!de, and is it online now?
This release records Gamed!de as online. The uptime it reports puts the last restart at about 5 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up 139 of them, or 83%. First recorded by Rust Census on 16 October 2026.
How well does Gamed!de perform?
Over the last 48 hours, server fps averaged 30; the lowest reading was 15. The world carried up to 31,477 entities, including buildings, deployables and all else. Up to 2,838 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
In which location is Gamed!de based?
No region is given by Gamed!de. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 85.14.194.247:28015 is its address.
What version of Rust has been recorded on Gamed!de?
Rust network protocol 2635 and build 168909 on Linux is the version Gamed!de runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Gamed!de?
The present count is 0 players on Gamed!de, out of 8 slots. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is Gamed!de placed?
For seven-day player hours, Gamed!de is ranked #7,475, placing it in the top 34% of all ranked servers.
Lists and tags
Where does Gamed!de appear among the Rust Census lists and filters?
The Rust Census lists that Gamed!de fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Gamed!de carry?
Read by the game's server browser, Gamed!de publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp8 (Max players): 8 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Gamed!de?
The procedural map on Gamed!de is generated by the game, measures 2,500 and carries seed 6738. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Gamed!de, what rules and settings are in force?
The name of Gamed!de carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join Gamed!de?
Enter client.connect 85.14.194.247:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp8 | Max players 8 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.