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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 71,230 players on 11,737 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

zero server private

85.131.246.208:28015 checked 11m ago

Release date
Next release
In five minutes (12:45 UTC)
Source
Live server queries
Server address
85.131.246.208:28015
First recorded
27 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak 1

Rank

#12,841

top 58%

Last wipe

22h ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #12,841 of all ranked servers, the top 58%, on player hours over the last seven days.
  • Its current map went up 22h ago.

2. Players

Figure 1: Players on zero server private

Players now and over time, UTC

AveragePeakWipe
00.511.5214:0018:0022:0003:0007:0011:00Wiped Tue 27 Oct, 14:33 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
010020030040014:0018:0022:0003:0007:0011:00Wiped Tue 27 Oct, 14:33 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of zero server private

2000 · seed 1984981545

Map of zero server private

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed1984981545
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of zero server private

What the server publishes and what was recorded

Address85.131.246.208:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 14:33 UTC
Hostname–
First seen27 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average657 / 700
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average422 / 475
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average38 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average56 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average224 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average118 / 150

10. Quick answers

From the figures on this page.

Wipe schedule

When does zero server private wipe, and how often?

Too few wipes of zero server private are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 22 hours.

About the server

What does the record show for the uptime and current status of zero server private?

This release records zero server private as online. About 17 hours ago is when it last restarted, according to the uptime it reports. First recorded by Rust Census on 27 October 2026.

Does zero server private hold a steady frame rate and connection?

Average server fps over the last 48 hours was 227, with a low of 176. Buildings, deployables and everything else in the world took the entity count to 16,325. Memory use reached 1,107 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for zero server private?

No region is given by zero server private. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.131.246.208:28015 it is addressed.

What version of Rust has been recorded on zero server private?

Rust network protocol 2635 and build 168909 on Linux is the version zero server private runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on zero server private?

zero server private stands at 0 players from 5 slots in this release. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 10:00 UTC: 1 players.

How does zero server private compare with other servers in the rankings?

For seven-day player hours, zero server private is ranked #12,841, placing it in the top 58% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover zero server private?

These Rust Census lists include zero server private: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by each tag shown on zero server private?

These are the tags zero server private publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for zero server private?

Size 2,000 and seed 1984981545: that is the procedural map on zero server private, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On zero server private, what rules and settings are in force?

No gather rate is given in the name of zero server private. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join zero server private?

You can open the console in Rust with F1 and enter client.connect 85.131.246.208:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players Slots: 5.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.