Statistical profileOnline
zero server private
85.131.246.208:28015 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#12,841
top 58%
Last wipe
22h ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 5 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #12,841 of all ranked servers, the top 58%, on player hours over the last seven days.
- Its current map went up 22h ago.
2. Players
Figure 1: Players on zero server private
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of zero server private
2000 · seed 1984981545
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2000 |
| Seed | 1984981545 |
8. Server characteristics
Table 3: Characteristics of zero server private
What the server publishes and what was recorded
| Address | 85.131.246.208:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 14:33 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 657 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 422 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 38 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 56 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 224 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 118 / 150 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does zero server private wipe, and how often?
Too few wipes of zero server private are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 22 hours.
About the server
What does the record show for the uptime and current status of zero server private?
This release records zero server private as online. About 17 hours ago is when it last restarted, according to the uptime it reports. First recorded by Rust Census on 27 October 2026.
Does zero server private hold a steady frame rate and connection?
Average server fps over the last 48 hours was 227, with a low of 176. Buildings, deployables and everything else in the world took the entity count to 16,325. Memory use reached 1,107 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for zero server private?
No region is given by zero server private. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.131.246.208:28015 it is addressed.
What version of Rust has been recorded on zero server private?
Rust network protocol 2635 and build 168909 on Linux is the version zero server private runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on zero server private?
zero server private stands at 0 players from 5 slots in this release. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 10:00 UTC: 1 players.
How does zero server private compare with other servers in the rankings?
For seven-day player hours, zero server private is ranked #12,841, placing it in the top 58% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover zero server private?
These Rust Census lists include zero server private: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by each tag shown on zero server private?
These are the tags zero server private publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for zero server private?
Size 2,000 and seed 1984981545: that is the procedural map on zero server private, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On zero server private, what rules and settings are in force?
No gather rate is given in the name of zero server private. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join zero server private?
You can open the console in Rust with F1 and enter client.connect 85.131.246.208:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players Slots: 5. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.