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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 64,904 players on 11,832 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

LOST RUST PVE

85.12.211.252:28015 checked 12m ago

biweekly wipes moddedoxidepve
Release date
Next release
In five minutes (22:25 UTC)
Source
Live server queries
Server address
85.12.211.252:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

4

peak 12

Rank

#1,598

top 7%

Last wipe

12d ago

biweekly schedule

Next wipe

1d 17h

Thu 29 Oct, 16:24 UTC

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 4 players, with a peak of 12.
  • It ranks #1,598 of all ranked servers, the top 7%, on player hours over the last seven days.
  • Its current map went up 12d ago; the next wipe is expected Thursday 29 October, 16:24 UTC, its biweekly schedule tag.

2. Players

Figure 1: Players on LOST RUST PVE

Players now and over time, UTC

AveragePeak
0510152023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608023:0008:0017:0003:0012:0021:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 29 October, 16:24 UTC, in 1d 17h. Its biweekly schedule tag · low confidence

Usual gap

12.3 days

between real wipes

On rhythm

67%

of its recent wipes

Wipe-day peak

14

players, last three wipes

Crowd held

0%

else halves by day 10.5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
1d 17hThu 29 Oct, 16:24 UTCOwn schedule
8d 20hThu 5 Nov, 19:00 UTCForce wipe FW
15d 17hThu 12 Nov, 16:24 UTCOwn schedule
29d 17hThu 26 Nov, 16:24 UTCOwn schedule
36d 20hThu 3 Dec, 19:00 UTCForce wipe FW
43d 17hThu 10 Dec, 16:24 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 15 OctSat 3 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:24 UTC12d ago 11 – running 3
Sat 3 Oct, 08:45 UTC24d ago 15 halved by day 10 12.3 days 5
Thu 1 Oct, 18:25 UTC FW26d ago 15 – 1.6 days 3
Thu 17 Sep, 16:23 UTC40d ago 12 halved by day 11 14.1 days 7

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of LOST RUST PVE

4250 · seed 630951396

Map of LOST RUST PVE

Table 3: The world

As the server publishes it

MapProcedural Map
Size4250
Seed630951396
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of LOST RUST PVE

What the server publishes and what was recorded

Address85.12.211.252:28015
Region–
Max players100
Group limit8, the default
Wipe schedulebiweekly
Last wipe15 Oct 2026, 16:24 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

LOST RUST PVE | Мирный сервер | Вас не могут убить или зарейдить ★ Для рейдов есть рейдбазы 5 уровней различной сложности ★ Ивенты: Конвой | Бронепоезд | Сфера | Спутник | Субмарина ★ Майнинг ферма | Дополнительный рюкзак | Ранги | Рейтинг ★ Создание и переработка предметов Х2 | Ресурсы Х2 ★ Личные карьеры и нефтекачки Х3 | + повышение их уровня ★ Персональный миникоптер | Реактивный ранец ★ Kits | Remove | Трейд | Телепорт | Skins ★ Защита лута от других игроков + замки на любой транспорт ★ Скоростной лифт до 20 этажей

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average302 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 233 on average240 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 96 on average138 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average18 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 53 on average56 / 250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average19 / 100

11. Quick answers

From the figures on this page.

Wipe schedule

When does LOST RUST PVE wipe, and how often?

As its schedule cannot be confirmed from the few wipes of LOST RUST PVE on record, the prediction follows its tag. Thursday 29 October at 16:24 UTC is the date of its next wipe. The present world dates from 12 days 6 hours. Its tags carry a wipe schedule of every two weeks.

On LOST RUST PVE, what happens on wipe day?

The average busiest point of its recent wipes drew 14 players. 21 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 10.5 in those cases where it did not hold.

Server details

What does the record show for the uptime and current status of LOST RUST PVE?

At the latest check, LOST RUST PVE was online. By its own reported uptime, it restarted about 21 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 13 September 2026.

How well does LOST RUST PVE perform?

Over the last 48 hours, server fps averaged 53; the lowest reading was 18. Buildings, deployables and everything else in the world took the entity count to 140,839. The peak memory use recorded was 4,062 MB. Players feel low fps and a rising entity count as lag.

Which location does LOST RUST PVE run from?

A region is not published by LOST RUST PVE. Rust Census does not look up where the machine stands; it shows where a server says it is. At 85.12.211.252:28015 it is addressed.

On which Rust version does LOST RUST PVE operate?

The version in use on LOST RUST PVE is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for LOST RUST PVE?

At counting time LOST RUST PVE recorded 0 players across 100 slots. This release records a seven-day average of 4 players and a peak of 12. Over the past 48 hours the highest average fell at 14:00 UTC: 11 players.

In the rankings of Rust servers, where is LOST RUST PVE placed?

The rank for LOST RUST PVE is #1,598 on seven-day player hours, in the top 7% of ranked servers.

Tags, lists

Where does LOST RUST PVE appear among the Rust Census lists and filters?

Included in these Rust Census lists is LOST RUST PVE: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

The tags on LOST RUST PVE: what do they indicate?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags LOST RUST PVE publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for LOST RUST PVE?

LOST RUST PVE runs a procedural map of size 4,250 with seed 630951396, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is LOST RUST PVE configured, and what rules does it keep?

The name of LOST RUST PVE carries no gather rate. The group cap stands at 8 players, the default for the game. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to LOST RUST PVE?

You can open the console in Rust with F1 and enter client.connect 85.12.211.252:28015; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://lostrust.online/.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp100Max players Slots: 100.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Wipe schedule

^bBiweekly A wipe is run once a fortnight.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.