Statistical profileOffline
DSS_server_0.1
EU 85.115.209.231:28015 checked 26d ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,922
top 69% · #2472 in EU
Last wipe
117d ago
monthly schedule
Next wipe
7d 17h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
- It ranks #15,922 of all ranked servers, the top 69%, and #2472 in EU, on player hours over the last seven days.
- Its current map went up 117d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on DSS_server_0.1
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of DSS_server_0.1
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of DSS_server_0.1
What the server publishes and what was recorded
| Address | 85.115.209.231:28015 |
|---|---|
| Region | EU |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 3 Jul 2026, 14:51 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 123 / 200 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 98 / 200 |
| [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 174 on average | 36 / 350 |
| [EU] Facepunch 1 | EU · groups of 8+ · monthly · 160 on average | 89 / 400 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 59 / 100 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 125 on average | 28 / 300 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on DSS_server_0.1?
From the force wipe, the next wipe of DSS_server_0.1 is estimated. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 117 days 10 hours ago. The tags list a wipe schedule of one month.
Server details
What does the record show for the uptime and current status of DSS_server_0.1?
The latest count records DSS_server_0.1 as offline, last seen 26 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 13 September 2026.
Which location does DSS_server_0.1 run from?
With its EU tag, DSS_server_0.1 lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 85.115.209.231:28015 is its address.
On which Rust version does DSS_server_0.1 operate?
Rust network protocol 2631 and build 156583 on Linux is the version DSS_server_0.1 runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on DSS_server_0.1?
The last count for DSS_server_0.1 was 26 days 18 hours ago; it is offline at present.
In the rankings of Rust servers, where is DSS_server_0.1 placed?
On player hours over the last seven days DSS_server_0.1 stands at #15,922, #2,472 in Europe, in the top 69% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry DSS_server_0.1?
These Rust Census lists include DSS_server_0.1: EU Rust servers: the regional count, Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by each tag shown on DSS_server_0.1?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2631 (Protocol): To connect, your game version must match protocol 2631; cs156583 (Build): The server runs game build 156583; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; EU (Europe): The server browser files this server under Europe are the tags DSS_server_0.1 publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for DSS_server_0.1?
DSS_server_0.1 runs a procedural map, which the game generates.
How is DSS_server_0.1 configured, and what rules does it keep?
No gather rate is recorded for DSS_server_0.1 in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join DSS_server_0.1?
You can open the console in Rust with F1 and enter client.connect 85.115.209.231:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2631,^m,^v,EU,gmrust,cs156583,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2631 | Protocol To connect, your game version must match protocol 2631. |
cs156583 | Build The server runs game build 156583. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Region
EU | Europe The server browser files this server under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.