Statistical profileOffline
SHARIKHACK
85.113.155.210:28015 checked 1d ago
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1. Main points
Players now
1/ 500
0% full
7-day average
1
peak 1
Rank
#10,649
top 48%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #10,649 of all ranked servers, the top 48%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on SHARIKHACK
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:41 UTC2d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of SHARIKHACK
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of SHARIKHACK
What the server publishes and what was recorded
| Address | 85.113.155.210:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 12:41 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 655 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 423 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 39 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 48 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 216 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 114 / 150 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for SHARIKHACK: what is it?
The rhythm of SHARIKHACK's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 2 days 23 hours ago.
On SHARIKHACK, what happens on wipe day?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
Is SHARIKHACK up, and how well has it held up?
The latest count records SHARIKHACK as offline, last seen 45 hours ago. 1 of 48 hours on across the last 2 full days gives an uptime of 2%. It was first seen by Rust Census on 25 October 2026.
What location has been recorded for SHARIKHACK?
No region is published by SHARIKHACK. Rust Census does not look up where the machine stands; it shows where a server says it is. 85.113.155.210:28015 is its address.
On which Rust version does SHARIKHACK operate?
The version in use on SHARIKHACK is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does SHARIKHACK carry?
The last count for SHARIKHACK was 45 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1. An average of 1 players was recorded at 14:00 UTC, the busiest hour of the last 48.
How does SHARIKHACK compare with other servers in the rankings?
The rank for SHARIKHACK is #10,649 on seven-day player hours, in the top 48% of ranked servers.
Tags, lists
Where does SHARIKHACK appear among the Rust Census lists and filters?
These Rust Census lists include SHARIKHACK: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on SHARIKHACK carry?
These are the tags SHARIKHACK publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for SHARIKHACK?
A procedural map runs on SHARIKHACK, generated by the game.
On SHARIKHACK, what rules and settings are in force?
No gather rate is recorded for SHARIKHACK in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join SHARIKHACK?
Enter client.connect 85.113.155.210:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players The server holds 500 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.